/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef OPENGLSHADER_H #define OPENGLSHADER_H #include #include #include namespace OCIO = OCIO_NAMESPACE::v1; #include "common/define.h" OLIVE_NAMESPACE_ENTER class OpenGLShader; using OpenGLShaderPtr = std::shared_ptr; /** * @brief A simple QOpenGLShaderProgram derivative with static functions for creating */ class OpenGLShader : public QOpenGLShaderProgram { public: OpenGLShader() = default; static OpenGLShaderPtr Create(); static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(), const QString &shader_code = QString()); static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx, GLuint& lut_texture, OCIO::ConstProcessorRcPtr processor, bool alpha_is_associated); static QString CodeDefaultFragment(QString function_name = QString(), const QString &shader_code = QString()); static QString CodeDefaultVertex(); static QString CodeAlphaDisassociate(const QString& function_name); static QString CodeAlphaReassociate(const QString& function_name); static QString CodeAlphaAssociate(const QString& function_name); }; OLIVE_NAMESPACE_EXIT #endif // OPENGLSHADER_H