Files
oak-editor/app/node/factory.cpp
T
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00

174 lines
4.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "factory.h"
#include "audio/pan/pan.h"
#include "audio/volume/volume.h"
#include "block/clip/clip.h"
#include "block/gap/gap.h"
#include "block/transition/externaltransition.h"
#include "generator/matrix/matrix.h"
#include "input/media/video/video.h"
#include "input/media/audio/audio.h"
#include "input/time/timeinput.h"
#include "math/math/math.h"
#include "math/trigonometry/trigonometry.h"
#include "output/track/track.h"
#include "output/viewer/viewer.h"
#include "external.h"
OLIVE_NAMESPACE_ENTER
QList<Node*> NodeFactory::library_;
void NodeFactory::Initialize()
{
Destroy();
// Add internal types
for (int i=0;i<kInternalNodeCount;i++) {
library_.append(CreateInternal(static_cast<InternalID>(i)));
}
library_.append(new ExternalNode(":/shaders/blur.xml"));
library_.append(new ExternalNode(":/shaders/solid.xml"));
library_.append(new ExternalNode(":/shaders/stroke.xml"));
library_.append(new ExternalNode(":/shaders/alphaover.xml"));
library_.append(new ExternalNode(":/shaders/dropshadow.xml"));
library_.append(new ExternalTransition(":/shaders/crossdissolve.xml"));
library_.append(new ExternalTransition(":/shaders/diptoblack.xml"));
}
void NodeFactory::Destroy()
{
qDeleteAll(library_);
library_.clear();
}
Menu *NodeFactory::CreateMenu(QWidget* parent)
{
Menu* menu = new Menu(parent);
menu->setToolTipsVisible(true);
for (int i=0;i<library_.size();i++) {
Node* n = library_.at(i);
// Make sure nodes are up-to-date with the current translation
n->Retranslate();
QStringList path = n->Category().split('/');
Menu* destination = menu;
// Find destination menu based on category hierarchy
foreach (const QString& dir_name, path) {
// Ignore an empty directory
if (dir_name.isEmpty()) {
continue;
}
// See if a menu with this dir_name already exists
bool found_cat = false;
QList<QAction*> menu_actions = destination->actions();
foreach (QAction* action, menu_actions) {
if (action->menu() && action->menu()->title() == dir_name) {
destination = static_cast<Menu*>(action->menu());
found_cat = true;
break;
}
}
// Create menu here if it doesn't exist
if (!found_cat) {
Menu* new_category = new Menu(dir_name, destination);
destination->InsertAlphabetically(new_category);
destination = new_category;
}
}
// Add entry to menu
QAction* a = destination->InsertAlphabetically(n->Name());
a->setData(i);
a->setToolTip(n->Description());
}
return menu;
}
Node* NodeFactory::CreateFromMenuAction(QAction *action)
{
int library_index = action->data().toInt();
if (library_index >= 0 && library_index < library_.size()) {
return library_.at(library_index)->copy();
}
return nullptr;
}
Node *NodeFactory::CreateFromID(const QString &id)
{
foreach (Node* n, library_) {
if (n->id() == id) {
return n->copy();
}
}
return nullptr;
}
Node *NodeFactory::CreateInternal(const NodeFactory::InternalID &id)
{
switch (id) {
case kClipBlock:
return new ClipBlock();
case kGapBlock:
return new GapBlock();
case kMatrixGenerator:
return new MatrixGenerator();
case kVideoInput:
return new VideoInput();
case kAudioInput:
return new AudioInput();
case kTrackOutput:
return new TrackOutput();
case kViewerOutput:
return new ViewerOutput();
case kAudioVolume:
return new VolumeNode();
case kAudioPanning:
return new PanNode();
case kMath:
return new MathNode();
case kTrigonometry:
return new TrigonometryNode();
case kTime:
return new TimeInput();
case kInternalNodeCount:
break;
}
// We should never get here
abort();
}
OLIVE_NAMESPACE_EXIT