Port the C++ menu/shortcut architecture (origin/main) to the Rust shell: - src/actions.rs: action registry (123 entries with stable C++ ids, i18n keys, default key bindings, routing targets) driving both the menu bar and App::bind_keys; src/shortcuts.rs flat table removed. - src/panels/commands.rs: PanelCommandHandler trait routing playback, editing, zoom, markers etc. to the currently focused panel. - make_menus rebuilt from the registry: full File/Edit/View/Playback/ Sequence/Window/Tools/Help trees aligned with the C++ main menu. - src/menus/: shared context-menu infrastructure; right-click menus for timeline (clip/empty/track head/ruler), project explorer, viewers, node editor, inspector effect stack, with i18n EN/ZH. Synchronize/Proxy/Multi-Cam entries exist but stay disabled pending their engine wiring phases.
72 lines
3.1 KiB
Rust
72 lines
3.1 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! `oakapp` — the Rust application layer of Oak, built on the `gpui` UI
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//! framework (the oak-gpui fork at `gpui/`).
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//!
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//! This is the start of the Rust rewrite of `app/` (Qt): a gpui window with
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//! the main layout from the design (`design/`), dockable panels built from
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//! the `gpui_widgets` library, and an engine seam (`oakui`) with two
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//! backends: the mock ([`oakui::MockEngine`]) feeding demo data, and the
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//! real engine ([`oakui::RealEngine`]) driving the oak* module crates
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//! directly (M14 R3: project open/save through the oaknode serializer,
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//! timeline edits through the oaktimeline edit commands on the oakundo
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//! global stack, the oakrender ticket arena for the viewers, the oaktask
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//! export path, the oakcommon config store, and the oakstorage
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//! write-through library — no `liboakengine` dylib, no C ABI).
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//!
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//! # Layout
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//!
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//! * [`app`] — the window shell: menu bar, dock layout, status bar, modal
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//! dialogs (file open/save-as, preferences, export), tick loop.
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//! * [`dialogs`] — the preferences and export dialog content views.
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//! * [`actions`] — the action registry: gpui actions, stable ids, default
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//! keys and routing (the single source behind the menus and shortcuts).
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//! * [`manager`] — the project manager window (M13 D4): the library browser
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//! with new / open / rename / duplicate / delete / import / export.
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//! * [`menus`] — the right-click menu layer: shared segments built from the
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//! action registry and the per-panel context-menu plumbing.
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//! * [`panels`] — the dockable panels (viewers, timeline, inspector, ...).
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//! * [`oakui`] — the engine gateway trait, the mock + real implementations,
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//! and the pure view-state logic (timecode, transport).
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//!
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//! # Running
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//!
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//! ```text
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//! cargo run --bin oak-editor # the real engine, no project
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//! cargo run --bin oak-editor -- path/to/project.ove # open a project at startup
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//! cargo run --bin oak-editor -- --mock # the demo (mock) engine
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//! cargo test # unit tests (app + crates)
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//! ```
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//!
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//! The engine backend is selected at startup: the real engine by default,
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//! the mock with the `--mock` flag, `OAK_ENGINE=mock`, or the
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//! `mock-engine` cargo feature.
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pub mod actions;
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pub mod app;
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pub mod dialogs;
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pub mod i18n;
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pub mod manager;
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pub mod menus;
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pub mod oakui;
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pub mod panels;
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/// The application entry point (called from `main.rs`).
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pub fn run() {
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app::run();
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}
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