46e43b51d99a5444e8a8203e01989c9c9c5a7121
Two compounding causes behind 'playhead advances but the picture stays frozen' and 'pause freezes the app': - The wall-anchored clock teleported the playhead past the pre-render window during any long stall (the first render after pressing play costs seconds while the worker pool spins up: measured +104 frames in one 4.1s block). The window then started behind and, with stale in-flight frames occupying the workers, never converged. RealClock::tick now clamps the advance to 2 frames/tick and re-anchors the dropped time (NLE drop-frames semantics). - Window frames the playhead had already passed stayed pending/in flight, burning worker time on frames that could never be displayed. update_preview_window now cancels them per tick via the new JobDispatch::cancel_preview_frame, keeping the workers on frames around the playhead. Includes a production-shaped regression test (real 1080p media on the timeline, actual cpu_frame display path) that failed with the exact production signature (playhead 240 / displayed 0 / 36 stale slots) before the fix and passes after.
Oak Video Editor
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
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