Files
oak-editor/app/render/backend/audiorenderworker.h
T
itsmattkc f0cd480540 finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00

31 lines
686 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
const AudioRenderingParams& audio_params() const;
private:
AudioRenderingParams audio_params_;
};
#endif // AUDIORENDERWORKER_H