38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#ifndef OPENGLSHADER_H
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#define OPENGLSHADER_H
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#include <memory>
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#include <QOpenGLShaderProgram>
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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class OpenGLShader;
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using OpenGLShaderPtr = std::shared_ptr<OpenGLShader>;
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/**
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* @brief A simple QOpenGLShaderProgram derivative with static functions for creating
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*/
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class OpenGLShader : public QOpenGLShaderProgram {
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public:
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OpenGLShader();
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static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(),
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const QString &shader_code = QString());
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static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx,
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GLuint& lut_texture,
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OCIO::ConstProcessorRcPtr processor,
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bool alpha_is_associated);
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static QString CodeDefaultFragment(const QString &function_name = QString(),
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const QString &shader_code = QString());
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static QString CodeDefaultVertex();
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static QString CodeAlphaDisassociate(const QString& function_name);
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static QString CodeAlphaReassociate(const QString& function_name);
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static QString CodeAlphaAssociate(const QString& function_name);
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};
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#endif // OPENGLSHADER_H
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