#ifndef OPENGLSHADER_H #define OPENGLSHADER_H #include #include #include namespace OCIO = OCIO_NAMESPACE::v1; class OpenGLShader; using OpenGLShaderPtr = std::shared_ptr; /** * @brief A simple QOpenGLShaderProgram derivative with static functions for creating */ class OpenGLShader : public QOpenGLShaderProgram { public: OpenGLShader(); static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(), const QString &shader_code = QString()); static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx, GLuint& lut_texture, OCIO::ConstProcessorRcPtr processor, bool alpha_is_associated); static QString CodeDefaultFragment(const QString &function_name = QString(), const QString &shader_code = QString()); static QString CodeDefaultVertex(); static QString CodeAlphaDisassociate(const QString& function_name); static QString CodeAlphaReassociate(const QString& function_name); static QString CodeAlphaAssociate(const QString& function_name); }; #endif // OPENGLSHADER_H