Files
oak-editor/app/render/backend/audio/audioworker.h
T

21 lines
509 B
C++

#ifndef AUDIOWORKER_H
#define AUDIOWORKER_H
#include "../audiorenderworker.h"
class AudioWorker : public AudioRenderWorker
{
public:
AudioWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase& input_params, NodeValueTable* output_params) override;
private:
};
#endif // AUDIOWORKER_H