28 lines
575 B
GLSL
28 lines
575 B
GLSL
#version 150
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uniform sampler2D out_block_in;
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uniform sampler2D in_block_in;
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uniform bool out_block_in_enabled;
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uniform bool in_block_in_enabled;
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uniform float ove_tprog_all;
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in vec2 ove_texcoord;
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out vec4 fragColor;
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void main(void) {
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vec4 composite = vec4(0.0);
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if (out_block_in_enabled) {
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composite += texture(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
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}
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if (in_block_in_enabled) {
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vec4 in_block_col = texture(in_block_in, ove_texcoord) * ove_tprog_all;
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composite += in_block_col;
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}
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fragColor = composite;
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}
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