Files
oak-editor/app/shaders/crossdissolve.frag
T

28 lines
575 B
GLSL

#version 150
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform float ove_tprog_all;
in vec2 ove_texcoord;
out vec4 fragColor;
void main(void) {
vec4 composite = vec4(0.0);
if (out_block_in_enabled) {
composite += texture(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
}
if (in_block_in_enabled) {
vec4 in_block_col = texture(in_block_in, ove_texcoord) * ove_tprog_all;
composite += in_block_col;
}
fragColor = composite;
}