Allows render pipeline to know the "real" and "simulated" resolution of a divided buffer.
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "openglworker.h"
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#include "common/clamp.h"
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#include "core.h"
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#include "node/block/transition/transition.h"
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#include "node/node.h"
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#include "openglcolorprocessor.h"
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#include "openglrenderfunctions.h"
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#include "render/colormanager.h"
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#include "render/pixelformat.h"
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OLIVE_NAMESPACE_ENTER
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OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
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VideoRenderWorker(frame_cache, parent)
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{
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}
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void OpenGLWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable *table)
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{
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FramePtr frame = decoder->RetrieveVideo(range.in(),
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video_params().divider(),
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video_params().mode() == RenderMode::kOffline);
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if (frame) {
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emit RequestFrameToValue(frame, stream, table);
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}
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}
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void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params)
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{
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emit RequestRunNodeAccelerated(node, range, input_params, output_params);
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}
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void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, int width, int height, const QMatrix4x4& matrix, void *buffer, int linesize)
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{
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emit RequestTextureToBuffer(tex_in, width, height, matrix, buffer, linesize);
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}
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OLIVE_NAMESPACE_EXIT
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