Files
oak-editor/docs
Mike-Solar edbd3913af refactor(render): de-Qt oakrender and wrap it in a pure C ABI
- copy engine/render to src/render/src (sunk param types excluded),
  de-Qt in five parallel groups: core machinery (tickets/worker pool/
  jobs), caches, color/texture, preview/IPC, GPU backends
- replace Qt GL/Vulkan wrappers with native context abstractions
  (CGL/EGL/WGL, raw vulkan.h), QProcess with POSIX WorkerProcess,
  QJsonObject with a minimal NDJSON-compatible workerjson (wire
  protocol unchanged), QDataStream disk state with a byte-compatible
  BinaryStream
- signals become single std::function callbacks or facade-triggered
  calls per the documented signal/slot strategy
- pure C ABI in include/render + src/render/c_api (renderer/cache/
  color/manager families, OAKRENDER_E_* codes), 37 gtest cases
- bridge src/node/transition/render/* stubs to the real oakrender
  headers, closing the node<->render cycle: liboaknode links
  liboakrender, zero dangling symbols
- docs: M7 implementation status + oakrender semantic-change notes
2026-08-06 03:21:26 +08:00
..
2026-01-05 16:22:26 +08:00

home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
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Read the Docs /build.html primary
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View Project Files /project-file-reference.html secondary
title details
Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
title details
Open Source Transparent development with room for community ideas.
Copyright © Oak Video Editor

About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Keep releases solid by following the Test Plan.