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oak-editor/app/node/traverser.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "traverser.h"
#include "node.h"
#include "render/job/footagejob.h"
#include "render/rendermanager.h"
namespace olive {
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
{
NodeValueDatabase database;
// We need to insert tables into the database for each input
foreach (const QString& input, node->inputs()) {
if (IsCancelled()) {
return NodeValueDatabase();
}
database.Insert(input, ProcessInput(node, input, range));
}
return database;
}
NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database, const Node *node, const TimeRange &range)
{
// Generate row
NodeValueRow row;
for (auto it=database->begin(); it!=database->end(); it++) {
// Get hint for which value should be pulled
NodeValue value = GenerateRowValue(node, it.key(), &it.value());
row.insert(it.key(), value);
}
return row;
}
NodeValueRow NodeTraverser::GenerateRow(const Node *node, const TimeRange &range)
{
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, range);
return GenerateRow(&database, node, range);
}
NodeValue NodeTraverser::GenerateRowValue(const Node *node, const QString &input, NodeValueTable *table)
{
NodeValue value = GenerateRowValueElement(node, input, -1, table);
if (value.array()) {
// Resolve each element of array
QVector<NodeValueTable> tables = value.data().value<QVector<NodeValueTable> >();
QVector<NodeValue> output(tables.size());
for (int i=0; i<tables.size(); i++) {
output[i] = GenerateRowValueElement(node, input, i, &tables[i]);
}
value = NodeValue(value.type(), QVariant::fromValue(output), value.source(), value.array(), value.tag());
}
return value;
}
NodeValue NodeTraverser::GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table)
{
return GenerateRowValueElement(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
}
NodeValue NodeTraverser::GenerateRowValueElement(const Node::ValueHint &hint, NodeValue::Type preferred_type, NodeValueTable *table)
{
int value_index = GenerateRowValueElementIndex(hint, preferred_type, table);
if (value_index == -1) {
// If value was -1, try getting the last value
value_index = table->Count() - 1;
}
if (value_index == -1) {
// If value is still -1, assume the table is empty and return nothing
return NodeValue();
}
return table->TakeAt(value_index);
}
int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table)
{
QVector<NodeValue::Type> types = hint.types();
if (types.isEmpty()) {
types.append(preferred_type);
}
if (hint.index() == -1) {
// Get most recent value with this type and tag
return table->GetValueIndex(types, hint.tag());
} else {
// Try to find value at this index
int index = table->Count() - 1 - hint.index();
int diff = 0;
while (index + diff < table->Count() && index - diff >= 0) {
if (index + diff < table->Count() && types.contains(table->at(index + diff).type())) {
return index + diff;
}
if (index - diff >= 0 && types.contains(table->at(index - diff).type())) {
return index - diff;
}
diff++;
}
return -1;
}
}
int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table)
{
return GenerateRowValueElementIndex(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
}
NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams &params, const TimeRange &time)
{
return NodeGlobals(QVector2D(params.width(), params.height()), time);
}
int NodeTraverser::GetChannelCountFromJob(const GenerateJob &job)
{
int max_channel_count = 0;
// Find maximum channel count
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
if (it.value().type() == NodeValue::kTexture) {
TexturePtr tex = it.value().data().value<TexturePtr>();
if (tex) {
max_channel_count = qMax(max_channel_count, tex->channel_count());
}
}
}
if (max_channel_count == 0) {
max_channel_count = VideoParams::kRGBChannelCount;
}
switch (job.GetAlphaChannelRequired()) {
case GenerateJob::kAlphaForceOn:
return VideoParams::kRGBAChannelCount;
case GenerateJob::kAlphaForceOff:
if (max_channel_count >= 1 && max_channel_count < VideoParams::kRGBChannelCount) {
return max_channel_count;
} else {
return VideoParams::kRGBChannelCount;
}
case GenerateJob::kAlphaAuto:
return max_channel_count;
}
// Default fallback, should never get here
return VideoParams::kRGBAChannelCount;
}
NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
{
// If input is connected, retrieve value directly
if (node->IsInputConnected(input)) {
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
// Value will equal something from the connected node, follow it
return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input), adjusted_range);
} else {
// Store node
QVariant return_val;
bool is_array = node->InputIsArray(input);
if (is_array) {
// Value is an array, we will return a list of NodeValueTables
QVector<NodeValueTable> array_tbl(node->InputArraySize(input));
for (int i=0; i<array_tbl.size(); i++) {
NodeValueTable& sub_tbl = array_tbl[i];
TimeRange adjusted_range = node->InputTimeAdjustment(input, i, range);
if (node->IsInputConnected(input, i)) {
sub_tbl = GenerateTable(node->GetConnectedOutput(input, i), node->GetValueHintForInput(input, i), adjusted_range);
} else {
QVariant input_value = node->GetValueAtTime(input, adjusted_range.in(), i);
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
}
}
return_val = QVariant::fromValue(array_tbl);
} else {
// Not connected or an array, just pull the immediate
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
return_val = node->GetValueAtTime(input, adjusted_range.in());
}
NodeValueTable return_table;
return_table.Push(node->GetInputDataType(input), return_val, node, is_array);
return return_table;
}
}
NodeTraverser::NodeTraverser() :
cancel_(nullptr)
{
}
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const Node::ValueHint &hint, const TimeRange& range)
{
const Track* track = dynamic_cast<const Track*>(n);
if (track) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return GenerateBlockTable(track, range);
}
// FIXME: Cache certain values here if we've already processed them before
// Generate row for node
NodeValueDatabase database = GenerateDatabase(n, range);
NodeValueRow row = GenerateRow(&database, n, range);
//qDebug() << "FIXME: Implement pre-process of row";
// Generate output table
NodeValueTable table = database.Merge();
// By this point, the node should have all the inputs it needs to render correctly
n->Value(row, GenerateGlobals(video_params_, range), &table);
// Post-process table
PostProcessTable(n, hint, range, table);
return table;
}
NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeRange &range)
{
// By default, just follow the in point
Block* active_block = track->BlockAtTime(range.in());
NodeValueTable table;
if (active_block) {
table = GenerateTable(active_block, track->GetValueHintForInput(Track::kBlockInput, track->GetArrayIndexFromBlock(active_block)), Track::TransformRangeForBlock(active_block, range));
}
return table;
}
TexturePtr NodeTraverser::ProcessVideoFootage(const FootageJob &stream, const rational &input_time)
{
Q_UNUSED(input_time)
// Create dummy texture with footage params
return CreateDummyTexture(stream.video_params());
}
SampleBufferPtr NodeTraverser::ProcessAudioFootage(const FootageJob& stream, const TimeRange &input_time)
{
Q_UNUSED(stream)
Q_UNUSED(input_time)
return SampleBuffer::Create();
}
TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
{
Q_UNUSED(node)
Q_UNUSED(range)
Q_UNUSED(job)
// Create dummy texture with sequence params
VideoParams tex_params = video_params_;
tex_params.set_channel_count(GetChannelCountFromJob(job));
return CreateDummyTexture(tex_params);
}
SampleBufferPtr NodeTraverser::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
{
Q_UNUSED(node)
Q_UNUSED(range)
Q_UNUSED(job)
return SampleBuffer::Create();
}
TexturePtr NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
{
Q_UNUSED(node)
Q_UNUSED(job)
// Create dummy texture with sequence params
VideoParams tex_params = video_params_;
tex_params.set_channel_count(GetChannelCountFromJob(job));
return CreateDummyTexture(tex_params);
}
void NodeTraverser::SaveCachedTexture(const QByteArray &hash, TexturePtr texture)
{
Q_UNUSED(hash)
Q_UNUSED(texture)
}
TexturePtr NodeTraverser::GetCachedTexture(const QByteArray& hash)
{
Q_UNUSED(hash)
return nullptr;
}
QVector2D NodeTraverser::GenerateResolution() const
{
return QVector2D(video_params_.square_pixel_width(), video_params_.height());
}
void NodeTraverser::PostProcessTable(const Node *node, const Node::ValueHint &hint, const TimeRange &range, NodeValueTable &output_params)
{
bool got_cached_frame = false;
QByteArray cached_node_hash;
// Convert footage to image/sample buffers
/*if (CanCacheFrames() && node->GetCacheTextures()) {
// This node is set to cache the result, see if we can retrieved a previously cached version
cached_node_hash = RenderManager::Hash(node, hint, GetCacheVideoParams(), range.in());
TexturePtr cached_frame = GetCachedTexture(cached_node_hash);
if (cached_frame) {
output_params.Push(NodeValue::kTexture, QVariant::fromValue(cached_frame), node);
// No more to do here
got_cached_frame = true;
}
}*/
// Strip out any jobs or footage
QList<NodeValue> footage_jobs_to_run;
QList<NodeValue> shader_jobs_to_run;
QList<NodeValue> sample_jobs_to_run;
QList<NodeValue> generate_jobs_to_run;
for (int i=0; i<output_params.Count(); i++) {
const NodeValue& v = output_params.at(i);
QList<NodeValue>* take_this_value_list = nullptr;
if (v.type() == NodeValue::kFootageJob) {
take_this_value_list = &footage_jobs_to_run;
} else if (v.type() == NodeValue::kShaderJob) {
take_this_value_list = &shader_jobs_to_run;
} else if (v.type() == NodeValue::kSampleJob) {
take_this_value_list = &sample_jobs_to_run;
} else if (v.type() == NodeValue::kGenerateJob) {
take_this_value_list = &generate_jobs_to_run;
}
if (take_this_value_list) {
take_this_value_list->append(output_params.TakeAt(i));
i--;
}
}
if (!got_cached_frame) {
// Retrieve video frames
foreach (const NodeValue& v, footage_jobs_to_run) {
// Assume this is a VideoStream, we did a type check earlier in the function
FootageJob job = v.data().value<FootageJob>();
if (job.type() == Track::kVideo) {
rational footage_time = Footage::AdjustTimeByLoopMode(range.in(), job.loop_mode(), job.length(), job.video_params().video_type(), job.video_params().frame_rate_as_time_base());
if (footage_time.isNaN()) {
// Push dummy texture
output_params.Push(NodeValue::kTexture, QVariant::fromValue(CreateDummyTexture(job.video_params())), node, v.array(), v.tag());
} else {
output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessVideoFootage(job, footage_time)), node, v.array(), v.tag());
}
}
}
// Run shaders
foreach (const NodeValue& v, shader_jobs_to_run) {
output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessShader(node, range, v.data().value<ShaderJob>())), node, v.array(), v.tag());
}
// Run generate jobs
foreach (const NodeValue& v, generate_jobs_to_run) {
output_params.Push(NodeValue::kTexture, QVariant::fromValue(ProcessFrameGeneration(node, v.data().value<GenerateJob>())), node, v.array(), v.tag());
}
}
// Retrieve audio samples
foreach (const NodeValue& v, footage_jobs_to_run) {
// Assume this is an AudioStream, we did a type check earlier in the function
FootageJob job = v.data().value<FootageJob>();
if (job.type() == Track::kAudio) {
output_params.Push(NodeValue::kSamples, QVariant::fromValue(ProcessAudioFootage(job, range)), node, v.array(), v.tag());
}
}
// Run any accelerated shader jobs
foreach (const NodeValue& v, sample_jobs_to_run) {
output_params.Push(NodeValue::kSamples, QVariant::fromValue(ProcessSamples(node, range, v.data().value<SampleJob>())), node, v.array(), v.tag());
}
if (CanCacheFrames() && node->GetCacheTextures() && !got_cached_frame) {
// Save cached texture
SaveCachedTexture(cached_node_hash, output_params.Get(NodeValue::kTexture).value<TexturePtr>());
}
}
TexturePtr NodeTraverser::CreateDummyTexture(const VideoParams &p)
{
return std::make_shared<Texture>(p);
}
}