3c05f7107b974c61776f39c15ee2163e4ca700b3
Two user-mandated amendments: - Decode must be GPU wherever possible and share the render GPU's memory: hardware surfaces (NV12/P010) are imported as GPU textures via the platform interop paths (DMA-BUF / DXGI / IOSurface / CUDA-Vulkan), av_hwframe_transfer_data is never executed on the hw path, and CPU decode + staging upload demotes to fallback only. FFmpeg hwaccel first (the hwdecode.rs device model already builds the device contexts; upstream Olive has no hw decode at all, so the reference for this part is FFmpeg + the existing crate), hand-written GPU decode strictly second. YUV->RGB becomes a built-in GPU pass replacing CPU swscale. Milestone M5 becomes the GPU-decode zero-copy track with HW_TRANSFERS zero as its acceptance counter. - The Job graph becomes a real adjacency structure (no linear table, no 2D array, possibly not fully connected) with a fixed pair of virtual GraphInput/GraphOutput nodes per graph: connected by default, undeletable, un-duplicable, shown in the node editor. resolve is a Kahn-style BFS from the input node — multi-input joins wait for every input, multi-output fans out, the order is deterministic and graph-explicit, cycles error out, unreachable nodes never run — until every branch converges at the output node. M0 splits into M0a (Job enum + single-loop match) and M0b (virtual endpoints + BFS + node-editor display).
Oak Video Editor 
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
Languages
Rust
95%
C
4%
C++
0.6%
Shell
0.4%