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oak-editor/docs
Mike-Solar 3c05f7107b docs: harden the pipeline plan — GPU decode zero-copy, Job-graph BFS
Two user-mandated amendments:

- Decode must be GPU wherever possible and share the render GPU's
  memory: hardware surfaces (NV12/P010) are imported as GPU textures
  via the platform interop paths (DMA-BUF / DXGI / IOSurface /
  CUDA-Vulkan), av_hwframe_transfer_data is never executed on the hw
  path, and CPU decode + staging upload demotes to fallback only.
  FFmpeg hwaccel first (the hwdecode.rs device model already builds
  the device contexts; upstream Olive has no hw decode at all, so the
  reference for this part is FFmpeg + the existing crate), hand-written
  GPU decode strictly second. YUV->RGB becomes a built-in GPU pass
  replacing CPU swscale. Milestone M5 becomes the GPU-decode
  zero-copy track with HW_TRANSFERS zero as its acceptance counter.

- The Job graph becomes a real adjacency structure (no linear table,
  no 2D array, possibly not fully connected) with a fixed pair of
  virtual GraphInput/GraphOutput nodes per graph: connected by
  default, undeletable, un-duplicable, shown in the node editor.
  resolve is a Kahn-style BFS from the input node — multi-input joins
  wait for every input, multi-output fans out, the order is
  deterministic and graph-explicit, cycles error out, unreachable
  nodes never run — until every branch converges at the output node.
  M0 splits into M0a (Job enum + single-loop match) and M0b (virtual
  endpoints + BFS + node-editor display).
2026-09-11 10:01:55 +08:00
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