Files
oak-editor/app/node/block/timeline/timeline.cpp
T
2019-07-28 01:27:06 -07:00

64 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "timeline.h"
TimelineBlock::TimelineBlock() :
current_block_(nullptr),
attached_timeline_(nullptr)
{
}
rational TimelineBlock::length()
{
return 0;
}
void TimelineBlock::Process(const rational &time)
{
// Run default process function
Block::Process(time);
// This node represents the end of the timeline, so if the time is beyond its start, there's no image to display
if (time >= in()) {
texture_output()->set_value(0);
current_block_ = nullptr;
return;
}
// If we're here, we need to find the current clip to display
if (current_block_ == nullptr) {
current_block_ = this;
}
// If the time requested is an earlier Block, traverse earlier until we find it
while (time < current_block_->in()) {
current_block_ = current_block_->previous();
}
// If the time requested is in a later Block, traverse later
while (time >= current_block_->out()) {
current_block_ = current_block_->next();
}
// At this point, we must have found the correct block so we use its texture output to produce the image
texture_output()->set_value(current_block_->texture_output()->get_value(time));
}