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All crates take the oak-* kebab-case naming (oak-audio, oak-codec, oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin, oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: -> oak_core::, ...) across all 226 referencing files. The GUI application moves from the workspace root into crates/oak-app/: src/, build.rs (paths fixed for the new location) and tests/ travel with it, the root Cargo.toml becomes workspace-only ([workspace] + workspace.package + profiles), and the app package inherits the workspace version. The screenshots example becomes a standalone crate examples/simple_player/ with its own Cargo.toml. Every crate now inherits the single workspace version (version.workspace = true), and the workflows' crate paths and the build docs follow the renames. Validated with a clean cargo check --workspace.
103 lines
5.0 KiB
Markdown
103 lines
5.0 KiB
Markdown
# oakaudio Rust crate
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> Status: **implemented**. The C ABI (`include/audio/*.h`) is implemented
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> by `src/ffi.rs`; the contract suite lives in `tests/` (all green,
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> ~88% line coverage under tarpaulin). The architecture below mirrors the
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> oaknode/oakrender crate template (FFI discipline, testing layers) from
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> `crates/oaknode/README.md` and `crates/oakrender/README.md`.
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## Scope
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Replaces the C++ oakaudio module (`src/audio/src`, ~50k lines): the
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PortAudio output/input manager (`AudioManager`), the real-time
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resampler/format converter (`AudioProcessor`), timeline synchronization
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helpers (`AudioSynchronizer`, `AudioWaveformSync`), the level meter
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(`AudioLevelMeter`), the visual waveform store (`AudioVisualWaveform`),
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the header-only pull buffer (`PreviewAudioDevice`), and the config
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bridge (`audio_config` namespace).
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Public contract: `include/audio/*.h` (5 headers plus `error.h`, ~45
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functions) — frozen, implemented verbatim by `src/ffi.rs`.
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## Key architectural decisions (C++ → Rust mapping)
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1. **Singleton manager.** `AudioManager` is a process-wide PortAudio
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singleton. Rust keeps the singleton behind a `OnceLock<Mutex<...>>`
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with borrow-only handles: `addref`/`release` are no-ops exactly as on
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the C++ side, and an empty handle reports `OAKAUDIO_E_STATE`. No
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destruction ever happens through the handle.
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2. **Processor is the only heavy FFI consumer.** `AudioProcessor` wraps
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the ffmpeg_bridge audio filter graph (`fb_audio_graph_*`,
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`fb_frame_*`); every call funnels through `bridge::ffmpeg`. The
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resampler/format-conversion semantics and the always-planar-f32
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output (`OAKAUDIO_PROCESSOR_OUTPUT_FORMAT = 4`) are preserved.
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3. **Sync helpers are stateless.** `AudioSynchronizer` and
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`AudioWaveformSync` have only static methods in C++; they become
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plain functions in `synchronizer.rs` / `waveformsync.rs`. No handles
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are involved on the sync headers except by-value arguments.
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4. **Value types are local.** `params.rs` defines `AudioParams` (a
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plain POD) and a **planar-first** `SampleFormat` enum mirroring
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`olive::core::SampleFormat::Format` exactly, because these values
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cross the C ABI as `int`. See the note in `params.rs` about why the
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crate does not reuse `oakcore-rs`'s `SampleFormat`.
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5. **Rational reuses oakcore-rs.** `core::Rational` (used by
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synchronizer and waveform) comes from `oakcore-rs`; there is no
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local copy.
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6. **Record path through oakcodec.** `AudioManager` records through the
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oakcodec encoder C ABI (`bridge::codec`) and waveform extraction
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decodes through the oakcodec decoder C ABI — exactly as the C++
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does. No direct ffmpeg_bridge use in the record path.
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7. **Config via oakcommon.** Device names and the output buffer size
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read through `bridge::common` (`oakcommon_config_*`), preserving the
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`audio_config` namespace semantics as a `config.rs` free-function
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module.
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## Layout
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`COVERAGE.md` maps every C++ audio class/method to its Rust home.
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Review that first.
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```
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src/
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lib.rs crate doc + module map
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error.rs error codes (mirrors include/audio/error.h)
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handle.rs refcounted-handle scaffolding (same pattern as node)
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params.rs AudioParams + planar-first SampleFormat value types
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config.rs audio_config namespace (bridge::common)
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manager.rs AudioManager singleton (PortAudio I/O, recording)
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processor.rs AudioProcessor (resampler/converter, bridge::ffmpeg)
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synchronizer.rs AudioSynchronizer placement helpers
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levelmeter.rs AudioLevelMeter peak/RMS/VU/LUFS analysis
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waveform.rs AudioVisualWaveform mipmapped store + extraction
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waveformsync.rs AudioWaveformSync envelope offset estimation
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previewdevice.rs PreviewAudioDevice pull buffer
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bridge/ C ABI imports: common.rs, codec.rs, ffmpeg.rs
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ffi.rs include/audio/*.h export layer
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tests/ contract + golden tests (see README test section)
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```
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## Hard rules for the implementer
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1. Every `extern "C"` body goes through `handle::guard*`; no panic
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crosses FFI. The manager's borrow-only singleton is the one place
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`guard_handle`/`guard_void` are used with no refcount semantics.
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2. `SampleFormat` and `AudioParams` integer values MUST match the C++
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enums bit-for-bit; `// CPP-PARITY:` comments mark every load-bearing
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layout decision.
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3. Behavior parity with C++ is proven by the C ABI test-suite
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(`src/audio/tests`, unchanged) plus the golden tests in `tests/`
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(waveform mipmap/channel-interleaved layout, RMS/LUFS thresholds,
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sync placement).
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4. Where C++ behavior is genuinely load-bearing but ugly, port the
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behavior, not the aesthetics; leave a `// CPP-PARITY:` comment with
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the C++ file:line.
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5. `src/plugin/` is frozen and out of scope; no oakaudio code reaches
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into it.
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## Dependency policy
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Prefer mature third-party crates (MIT/Apache-2.0/BSD, GPL-compatible)
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over hand-rolling; register each addition (name + reason) here. Large
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existing C++ libraries (OTIO, OCIO, OIIO, FFmpeg) are NEVER rewritten
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— they are consumed through their C ABI / bridge layers.
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