397 lines
11 KiB
C++
397 lines
11 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderthread.h"
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#include <QApplication>
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#include <QImage>
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#include <QDateTime>
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#include <QFileInfo>
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#include <QOpenGLExtraFunctions>
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#include <QDebug>
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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#include "timeline/sequence.h"
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#include "effects/effectloaders.h"
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#include "global/config.h"
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#include "rendering/renderfunctions.h"
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#include "rendering/shadergenerators.h"
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RenderThread::RenderThread() :
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gizmos(nullptr),
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share_ctx(nullptr),
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ctx(nullptr),
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blend_mode_program(nullptr),
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seq(nullptr),
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tex_width(-1),
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tex_height(-1),
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queued(false),
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texture_failed(false),
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ocio_lut_texture(0),
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ocio_shader(nullptr),
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running(true),
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ocio_config_date(0),
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front_buffer_switcher(false)
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{
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surface.create();
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}
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RenderThread::~RenderThread() {
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surface.destroy();
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}
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void RenderThread::run() {
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wait_lock_.lock();
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while (running) {
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if (!queued) {
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wait_cond_.wait(&wait_lock_);
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}
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if (!running) {
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break;
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}
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queued = false;
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if (share_ctx != nullptr) {
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if (ctx != nullptr) {
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ctx->makeCurrent(&surface);
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// if the sequence size has changed, we'll need to reinitialize the textures
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if (seq->width != tex_width || seq->height != tex_height) {
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delete_buffers();
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// cache sequence values for future checks
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tex_width = seq->width;
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tex_height = seq->height;
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}
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// create any buffers that don't yet exist
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if (!composite_buffer.IsCreated()) {
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composite_buffer.Create(ctx, seq->width, seq->height);
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}
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if (!front_buffer_1.IsCreated()) {
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front_buffer_1.Create(ctx, seq->width, seq->height);
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}
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if (!front_buffer_2.IsCreated()) {
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front_buffer_2.Create(ctx, seq->width, seq->height);
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}
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if (!back_buffer_1.IsCreated()) {
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back_buffer_1.Create(ctx, seq->width, seq->height);
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}
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if (!back_buffer_2.IsCreated()) {
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back_buffer_2.Create(ctx, seq->width, seq->height);
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}
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// If there's no blending mode shader, create it now
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if (blend_mode_program == nullptr) {
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delete_shaders();
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blend_mode_program = std::make_shared<QOpenGLShaderProgram>();
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blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
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olive::effects_loaded.lock();
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blend_mode_program->addShaderFromSourceCode(QOpenGLShader::Fragment, olive::generated_blending_shader);
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olive::effects_loaded.unlock();
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blend_mode_program->link();
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pipeline_program = olive::shader::GetPipeline();
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}
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// If there's no OpenColorIO shader or the configuration has changed, (re-)create it now
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if (olive::config.enable_color_management && ocio_shader == nullptr) {
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destroy_ocio();
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set_up_ocio();
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}
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// draw frame
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paint();
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front_buffer_switcher = !front_buffer_switcher;
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emit ready();
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}
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}
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}
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delete_ctx();
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wait_lock_.unlock();
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}
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QMutex *RenderThread::get_texture_mutex()
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{
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// return the mutex for the opposite texture being drawn to by the renderer
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return front_buffer_switcher ? &front_mutex2 : &front_mutex1;
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}
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const GLuint &RenderThread::get_texture()
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{
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// return the opposite texture to the texture being drawn to by the renderer
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return front_buffer_switcher ? front_buffer_2.texture() : front_buffer_1.texture();
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}
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void RenderThread::set_up_ocio()
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{
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OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
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// Get current OCIO display from Config (or defaults if there is no setting)
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QString display = olive::config.ocio_display;
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if (display.isEmpty()) {
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display = config->getDefaultDisplay();
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}
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QString view = olive::config.ocio_view;
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if (view.isEmpty()) {
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view = config->getDefaultView(display.toUtf8());
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}
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// Get current display stats
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OCIO::DisplayTransformRcPtr transform = OCIO::DisplayTransform::Create();
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transform->setInputColorSpaceName(OCIO::ROLE_SCENE_LINEAR);
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transform->setDisplay(display.toUtf8());
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transform->setView(view.toUtf8());
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if (!olive::config.ocio_look.isEmpty()) {
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transform->setLooksOverride(olive::config.ocio_look.toUtf8());
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transform->setLooksOverrideEnabled(true);
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}
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try {
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// Using the current configuration, try to get an OCIO processor with a corresponding input and output colorspace
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OCIO::ConstProcessorRcPtr processor = config->getProcessor(transform);
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// Create a OCIO shader with this processor
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ocio_shader = olive::shader::SetupOCIO(ctx, ocio_lut_texture, processor, true);
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} catch(OCIO::Exception & e) {
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qCritical() << e.what();
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return;
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}
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}
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void RenderThread::destroy_ocio()
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{
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// Destroy LUT texture
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if (ocio_lut_texture > 0) {
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ctx->functions()->glDeleteTextures(1, &ocio_lut_texture);
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}
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ocio_lut_texture = 0;
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ocio_shader = nullptr;
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}
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void RenderThread::paint() {
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// set up compose_sequence() parameters
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ComposeSequenceParams params;
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params.viewer = nullptr;
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params.ctx = ctx;
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params.seq = seq;
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params.type = Track::kTypeVideo;
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params.texture_failed = false;
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params.wait_for_mutexes = true;
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params.playback_speed = playback_speed_;
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params.blend_mode_program = blend_mode_program.get();
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params.pipeline = pipeline_program.get();
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params.backend_buffer1 = &back_buffer_1;
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params.backend_buffer2 = &back_buffer_2;
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params.main_buffer = &composite_buffer;
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// get currently selected gizmos
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gizmos = seq->GetSelectedGizmo();
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params.gizmos = gizmos;
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QOpenGLFunctions* f = ctx->functions();
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f->glEnable(GL_BLEND);
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// bind composite framebuffer for drawing
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, composite_buffer.buffer());
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// Clear framebuffer to nothing
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f->glClearColor(0.0, 0.0, 0.0, 0.0);
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f->glClear(GL_COLOR_BUFFER_BIT);
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// Compose the current frame
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olive::rendering::compose_sequence(params);
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// Copy composite buffer to front buffer
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// First lock the appropriate mutex for exclusivity
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QMutex& active_mutex = front_buffer_switcher ? front_mutex1 : front_mutex2;
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active_mutex.lock();
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FramebufferObject& buffer = front_buffer_switcher ? front_buffer_1 : front_buffer_2;
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// Blit the composite buffer to one of the front buffers
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// If we're color managing, conver the linear composited frame to display color space
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if (olive::config.enable_color_management && ocio_shader != nullptr) {
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olive::rendering::OCIOBlit(ocio_shader.get(),
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ocio_lut_texture,
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buffer,
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composite_buffer.texture());
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} else {
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// If we're not color managing, just blit normally
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buffer.BindBuffer();
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f->glClear(GL_COLOR_BUFFER_BIT);
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composite_buffer.BindTexture();
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olive::rendering::Blit(pipeline_program.get());
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composite_buffer.ReleaseTexture();
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buffer.ReleaseBuffer();
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}
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// flush changes
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f->glFinish();
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f->glDisable(GL_BLEND);
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texture_failed = params.texture_failed;
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active_mutex.unlock();
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if (!save_fn.isEmpty()) {
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if (texture_failed) {
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// texture failed, try again
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queued = true;
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} else {
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, composite_buffer.buffer());
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QImage img(tex_width, tex_height, QImage::Format_RGBA8888_Premultiplied);
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f->glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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img.save(save_fn);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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save_fn = "";
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}
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}
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if (pixel_buffer != nullptr) {
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// set main framebuffer to the current read buffer
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, composite_buffer.buffer());
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// store pixels in buffer
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f->glReadPixels(0,
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0,
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pixel_buffer_linesize == 0 ? tex_width : pixel_buffer_linesize,
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tex_height,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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pixel_buffer);
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// release current read buffer
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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pixel_buffer = nullptr;
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}
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// release
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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void RenderThread::start_render(QOpenGLContext *share,
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Sequence* s,
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int playback_speed,
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const QString& save,
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GLvoid* pixels,
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int pixel_linesize,
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int idivider) {
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Q_UNUSED(idivider);
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seq = s;
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playback_speed_ = playback_speed;
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// stall any dependent actions
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texture_failed = true;
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if (share != nullptr && (ctx == nullptr || ctx->shareContext() != share_ctx)) {
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share_ctx = share;
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delete_ctx();
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ctx = new QOpenGLContext();
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ctx->setFormat(share_ctx->format());
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ctx->setShareContext(share_ctx);
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ctx->create();
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ctx->moveToThread(this);
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}
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save_fn = save;
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pixel_buffer = pixels;
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pixel_buffer_linesize = pixel_linesize;
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queued = true;
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wait_cond_.wakeAll();
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}
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bool RenderThread::did_texture_fail() {
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return texture_failed;
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}
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void RenderThread::cancel() {
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running = false;
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wait_cond_.wakeAll();
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wait();
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}
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void RenderThread::wait_until_paused()
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{
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// Wait for thread to finish whatever it's doing before proceeding.
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//
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// FIXME: This is slow. Perhaps there's a better way...
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if (wait_lock_.tryLock()) {
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wait_lock_.unlock();
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return;
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} else {
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wait_lock_.lock();
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wait_lock_.unlock();
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}
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}
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void RenderThread::delete_buffers() {
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composite_buffer.Destroy();
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front_buffer_1.Destroy();
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front_buffer_2.Destroy();
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back_buffer_1.Destroy();
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back_buffer_2.Destroy();
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}
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void RenderThread::delete_shaders() {
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blend_mode_program = nullptr;
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pipeline_program = nullptr;
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}
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void RenderThread::delete_ctx() {
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if (ctx != nullptr) {
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delete_shaders();
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delete_buffers();
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destroy_ocio();
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}
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delete ctx;
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ctx = nullptr;
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}
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