Files
oak-editor/include/node/folder.h
T
Mike-Solar 295ea1bfe5 refactor(undo): switch oakundo to refcounted value handles, migrate consumers
- OakUndoCommand/OakUndoStack become neutral by-value handles
  {ctx, addref, release, abi_version}; a handle is a shared_ptr
  equivalent at the ABI level, internals untouched (box owns/observes
  flag; containers adopt, boxes created by factories own)
- oaknode command factories and undoable variants return/write value
  handles; timeline command classes hold value handles; task import
  take_command returns a value handle
- tests updated everywhere; suites green: oakundo 22, oaktimeline 117,
  oaktask 106, oaknode 96, oakrender 44, oakcodec 18, oakcommon 193,
  oakaudio 36
2026-08-07 15:48:34 +08:00

138 lines
4.3 KiB
C

/***
Oak Video Editor - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_EDITOR_NODE_FOLDER_H
#define OAK_EDITOR_NODE_FOLDER_H
#include "node/error.h"
#include "undo/undocommand.h"
#include "node/project.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file folder.h
* @brief C ABI for olive::Folder (oaknode)
*
* A folder is a project node that organizes item children (footage,
* sequences, subfolders). Folder handles are borrowed from the owning
* project; they become invalid when the project is freed or cleared.
*
* Child add/remove/move operations execute the underlying undo commands
* live (redo_now); wiring them onto an undo stack is the oakundo /
* facade layer's job, not this layer's.
*/
/**
* @brief Create a folder node owned by `project`.
*
* The folder is added to the project's graph (Project::add_node()) but is
* NOT attached under any parent folder; use oaknode_folder_add_child() to
* place it. The handle is borrowed: the project owns the folder.
*
* @return Folder handle, or NULL on failure.
*/
OakNodeFolder *oaknode_folder_create(OakNodeProject *project);
/**
* @brief Number of direct item children (Folder::item_child_count()).
* Negative OAKNODE_E_* code on NULL.
*/
int oaknode_folder_child_count(const OakNodeFolder *folder);
/**
* @brief Borrowed node handle of the item child at `index`
* (Folder::item_child()). NULL when out of range.
*/
OakNodeNode *oaknode_folder_child_at(const OakNodeFolder *folder, int index);
/**
* @brief Add `child` as a direct item child of `folder` (live, non-undoable;
* executes FolderAddChild::redo()).
*
* @return OAKNODE_OK, OAKNODE_E_STATE if `child` already belongs to a
* folder, or another negative OAKNODE_E_* error code.
*/
int oaknode_folder_add_child(OakNodeFolder *folder, OakNodeNode *child);
/**
* @brief Borrowed cast from a folder handle to its node handle.
* NULL for NULL.
*/
OakNodeNode *oaknode_folder_as_node(OakNodeFolder *folder);
/**
* @brief Create an undoable FolderAddChild command. Owned; free with
* oakundo_command_free().
*/
OakUndoCommand oaknode_command_create_folder_add_child(
OakNodeFolder *folder, OakNodeNode *child);
/**
* @brief Remove `child` from `folder` without deleting it (live,
* non-undoable; executes Folder::RemoveElementCommand::redo()).
*
* @return OAKNODE_OK, OAKNODE_E_NOT_FOUND if `child` is not a direct child,
* or another negative OAKNODE_E_* error code.
*/
int oaknode_folder_remove_child(OakNodeFolder *folder, OakNodeNode *child);
/**
* @brief Move several nodes into `dest_folder` (live, non-undoable).
*
* Each node is removed from its current folder (if any) and appended to
* `dest_folder`. Nodes already directly inside `dest_folder` are skipped.
*
* @return OAKNODE_OK or a negative OAKNODE_E_* error code.
*/
int oaknode_folder_move_children(OakNodeNode *const *nodes, int count,
OakNodeFolder *dest_folder);
/**
* @brief 1 if `folder` recursively contains `child`, 0 otherwise
* (Folder::has_child_recursive()). Negative OAKNODE_E_* code on NULL args.
*/
int oaknode_folder_has_child_recursive(const OakNodeFolder *folder,
const OakNodeNode *child);
/**
* @brief Index of `child` in `folder`'s direct children
* (Folder::index_of_child()).
*
* @return The index, OAKNODE_E_NOT_FOUND if not a direct child, or
* OAKNODE_E_INVALID on NULL args.
*/
int oaknode_folder_index_of_child(const OakNodeFolder *folder,
const OakNodeNode *child);
/**
* @brief Borrowed handle of the folder a node currently belongs to
* (Node::folder()), or NULL if the node is not in any folder.
*/
OakNodeFolder *oaknode_folder_parent_of(const OakNodeNode *node);
#ifdef __cplusplus
}
#endif
#endif //OAK_EDITOR_NODE_FOLDER_H