- OakUndoCommand/OakUndoStack become neutral by-value handles
{ctx, addref, release, abi_version}; a handle is a shared_ptr
equivalent at the ABI level, internals untouched (box owns/observes
flag; containers adopt, boxes created by factories own)
- oaknode command factories and undoable variants return/write value
handles; timeline command classes hold value handles; task import
take_command returns a value handle
- tests updated everywhere; suites green: oakundo 22, oaktimeline 117,
oaktask 106, oaknode 96, oakrender 44, oakcodec 18, oakcommon 193,
oakaudio 36
138 lines
4.3 KiB
C
138 lines
4.3 KiB
C
/***
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Oak Video Editor - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_EDITOR_NODE_FOLDER_H
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#define OAK_EDITOR_NODE_FOLDER_H
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#include "node/error.h"
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#include "undo/undocommand.h"
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#include "node/project.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file folder.h
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* @brief C ABI for olive::Folder (oaknode)
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*
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* A folder is a project node that organizes item children (footage,
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* sequences, subfolders). Folder handles are borrowed from the owning
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* project; they become invalid when the project is freed or cleared.
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*
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* Child add/remove/move operations execute the underlying undo commands
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* live (redo_now); wiring them onto an undo stack is the oakundo /
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* facade layer's job, not this layer's.
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*/
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/**
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* @brief Create a folder node owned by `project`.
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*
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* The folder is added to the project's graph (Project::add_node()) but is
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* NOT attached under any parent folder; use oaknode_folder_add_child() to
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* place it. The handle is borrowed: the project owns the folder.
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*
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* @return Folder handle, or NULL on failure.
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*/
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OakNodeFolder *oaknode_folder_create(OakNodeProject *project);
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/**
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* @brief Number of direct item children (Folder::item_child_count()).
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* Negative OAKNODE_E_* code on NULL.
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*/
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int oaknode_folder_child_count(const OakNodeFolder *folder);
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/**
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* @brief Borrowed node handle of the item child at `index`
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* (Folder::item_child()). NULL when out of range.
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*/
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OakNodeNode *oaknode_folder_child_at(const OakNodeFolder *folder, int index);
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/**
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* @brief Add `child` as a direct item child of `folder` (live, non-undoable;
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* executes FolderAddChild::redo()).
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*
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* @return OAKNODE_OK, OAKNODE_E_STATE if `child` already belongs to a
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* folder, or another negative OAKNODE_E_* error code.
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*/
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int oaknode_folder_add_child(OakNodeFolder *folder, OakNodeNode *child);
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/**
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* @brief Borrowed cast from a folder handle to its node handle.
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* NULL for NULL.
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*/
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OakNodeNode *oaknode_folder_as_node(OakNodeFolder *folder);
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/**
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* @brief Create an undoable FolderAddChild command. Owned; free with
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* oakundo_command_free().
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*/
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OakUndoCommand oaknode_command_create_folder_add_child(
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OakNodeFolder *folder, OakNodeNode *child);
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/**
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* @brief Remove `child` from `folder` without deleting it (live,
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* non-undoable; executes Folder::RemoveElementCommand::redo()).
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*
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* @return OAKNODE_OK, OAKNODE_E_NOT_FOUND if `child` is not a direct child,
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* or another negative OAKNODE_E_* error code.
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*/
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int oaknode_folder_remove_child(OakNodeFolder *folder, OakNodeNode *child);
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/**
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* @brief Move several nodes into `dest_folder` (live, non-undoable).
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*
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* Each node is removed from its current folder (if any) and appended to
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* `dest_folder`. Nodes already directly inside `dest_folder` are skipped.
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*
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* @return OAKNODE_OK or a negative OAKNODE_E_* error code.
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*/
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int oaknode_folder_move_children(OakNodeNode *const *nodes, int count,
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OakNodeFolder *dest_folder);
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/**
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* @brief 1 if `folder` recursively contains `child`, 0 otherwise
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* (Folder::has_child_recursive()). Negative OAKNODE_E_* code on NULL args.
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*/
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int oaknode_folder_has_child_recursive(const OakNodeFolder *folder,
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const OakNodeNode *child);
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/**
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* @brief Index of `child` in `folder`'s direct children
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* (Folder::index_of_child()).
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*
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* @return The index, OAKNODE_E_NOT_FOUND if not a direct child, or
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* OAKNODE_E_INVALID on NULL args.
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*/
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int oaknode_folder_index_of_child(const OakNodeFolder *folder,
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const OakNodeNode *child);
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/**
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* @brief Borrowed handle of the folder a node currently belongs to
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* (Node::folder()), or NULL if the node is not in any folder.
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*/
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OakNodeFolder *oaknode_folder_parent_of(const OakNodeNode *node);
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#ifdef __cplusplus
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}
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#endif
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#endif //OAK_EDITOR_NODE_FOLDER_H
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