Files
oak-editor/app/window/mainwindow/mainwindow.cpp
T
itsmattkc 24f7eeb210 renderer: implemented function to wait for workers in the main thread
The workers run in separate threads meaning if any significant change is made
(e.g. parameters changing, or even closing the program), these workers may still
be mid-render. This is particularly problematic when closing since the nodes a
worker is rendering may be deleted mid-render. Render backends now have a
function that pauses the main thread (but starts a second event loop so the UI
isn't frozen) until the worker threads are all finished. This way, massive
changes can be made safely without race conditions.
2020-01-22 17:11:17 +11:00

178 lines
6.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "mainwindow.h"
#include <QApplication>
#include <QDebug>
#include <QDesktopWidget>
#include "mainmenu.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
#ifdef Q_OS_WINDOWS
// Qt on Windows has a bug that "de-maximizes" the window when widgets are added, resizing the window beforehand
// works around that issue and we just set it to whatever size is available
resize(qApp->desktop()->availableGeometry(this).size());
#endif
// Create empty central widget - we don't actually want a central widget but some of Qt's docking/undocking fails
// without it
QWidget* centralWidget = new QWidget(this);
centralWidget->setMaximumSize(QSize(0, 0));
setCentralWidget(centralWidget);
// Set tabs to be on top of panels (default behavior is bottom)
setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::North);
// Allow panels to be tabbed within each other
setDockNestingEnabled(true);
// Create and set main menu
MainMenu* main_menu = new MainMenu(this);
setMenuBar(main_menu);
// Create standard panels
node_panel_ = PanelManager::instance()->CreatePanel<NodePanel>(this);
addDockWidget(Qt::TopDockWidgetArea, node_panel_);
footage_viewer_panel_ = PanelManager::instance()->CreatePanel<FootageViewerPanel>(this);
addDockWidget(Qt::TopDockWidgetArea, footage_viewer_panel_);
param_panel_ = PanelManager::instance()->CreatePanel<ParamPanel>(this);
tabifyDockWidget(footage_viewer_panel_, param_panel_);
footage_viewer_panel_->raise();
viewer_panel_ = PanelManager::instance()->CreatePanel<ViewerPanel>(this);
addDockWidget(Qt::TopDockWidgetArea, viewer_panel_);
project_panel_ = PanelManager::instance()->CreatePanel<ProjectPanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, project_panel_);
tool_panel_ = PanelManager::instance()->CreatePanel<ToolPanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, tool_panel_);
timeline_panel_ = PanelManager::instance()->CreatePanel<TimelinePanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, timeline_panel_);
audio_monitor_panel_ = PanelManager::instance()->CreatePanel<AudioMonitorPanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, audio_monitor_panel_);
task_man_panel_ = PanelManager::instance()->CreatePanel<TaskManagerPanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, task_man_panel_);
curve_panel_ = PanelManager::instance()->CreatePanel<CurvePanel>(this);
addDockWidget(Qt::BottomDockWidgetArea, curve_panel_);
// FIXME: This is fairly "hardcoded" behavior and doesn't support infinite panels
connect(node_panel_, &NodePanel::SelectionChanged, param_panel_, &ParamPanel::SetNodes);
connect(param_panel_, &ParamPanel::SelectedInputChanged, curve_panel_, &CurvePanel::SetInput);
connect(param_panel_, &ParamPanel::TimebaseChanged, curve_panel_, &CurvePanel::SetTimebase);
connect(timeline_panel_, &TimelinePanel::TimeChanged, param_panel_, &ParamPanel::SetTime);
connect(timeline_panel_, &TimelinePanel::TimeChanged, viewer_panel_, &ViewerPanel::SetTime);
connect(timeline_panel_, &TimelinePanel::TimeChanged, curve_panel_, &CurvePanel::SetTime);
connect(viewer_panel_, &ViewerPanel::TimeChanged, param_panel_, &ParamPanel::SetTime);
connect(viewer_panel_, &ViewerPanel::TimeChanged, timeline_panel_, &TimelinePanel::SetTime);
connect(viewer_panel_, &ViewerPanel::TimeChanged, curve_panel_, &CurvePanel::SetTime);
connect(param_panel_, &ParamPanel::TimeChanged, viewer_panel_, &ViewerPanel::SetTime);
connect(param_panel_, &ParamPanel::TimeChanged, timeline_panel_, &TimelinePanel::SetTime);
connect(param_panel_, &ParamPanel::TimeChanged, curve_panel_, &CurvePanel::SetTime);
connect(curve_panel_, &CurvePanel::TimeChanged, viewer_panel_, &ViewerPanel::SetTime);
connect(curve_panel_, &CurvePanel::TimeChanged, timeline_panel_, &TimelinePanel::SetTime);
connect(curve_panel_, &CurvePanel::TimeChanged, param_panel_, &ParamPanel::SetTime);
}
void MainWindow::SetFullscreen(bool fullscreen)
{
if (fullscreen) {
setWindowState(windowState() | Qt::WindowFullScreen);
} else {
setWindowState(windowState() & ~Qt::WindowFullScreen);
}
}
void MainWindow::ToggleMaximizedPanel()
{
if (premaximized_state_.isEmpty()) {
// Assume nothing is maximized at the moment
// Find the currently focused panel
PanelWidget* currently_hovered = PanelManager::instance()->CurrentlyHovered();
// If no panel is hovered, do nothing
if (currently_hovered == nullptr) {
return;
}
// If this panel is not actually on the main window, this is a no-op
if (currently_hovered->isFloating()) {
return;
}
// Save the current state so it can be restored later
premaximized_state_ = saveState();
// For every other panel that is on the main window, hide it
foreach (PanelWidget* panel, PanelManager::instance()->panels()) {
if (!panel->isFloating() && panel != currently_hovered) {
panel->setVisible(false);
}
}
} else {
// Assume we are currently maximized, restore the state
restoreState(premaximized_state_);
premaximized_state_.clear();
}
}
void MainWindow::ProjectOpen(Project* p)
{
// FIXME Use settings data to create panels and restore state if they exist
project_panel_->set_project(p);
SetDefaultLayout();
}
void MainWindow::closeEvent(QCloseEvent *e)
{
// Close viewers first since we don't want to delete any nodes while they might be mid-render
QList<ViewerPanel*> viewers = PanelManager::instance()->GetPanelsOfType<ViewerPanel>();
foreach (ViewerPanel* viewer, viewers) {
viewer->ConnectViewerNode(nullptr);
}
PanelManager::instance()->DeleteAllPanels();
QMainWindow::closeEvent(e);
}
void MainWindow::SetDefaultLayout()
{
task_man_panel_->setFloating(true);
task_man_panel_->setVisible(false);
curve_panel_->setFloating(true);
curve_panel_->setVisible(false);
resizeDocks({node_panel_, param_panel_, viewer_panel_},
{width()/3, width()/3, width()/3},
Qt::Horizontal);
resizeDocks({project_panel_, tool_panel_, timeline_panel_, audio_monitor_panel_},
{width()/4, 1, width(), 1},
Qt::Horizontal);
resizeDocks({node_panel_, project_panel_},
{height()/2, height()/2},
Qt::Vertical);
}