The workers run in separate threads meaning if any significant change is made (e.g. parameters changing, or even closing the program), these workers may still be mid-render. This is particularly problematic when closing since the nodes a worker is rendering may be deleted mid-render. Render backends now have a function that pauses the main thread (but starts a second event loop so the UI isn't frozen) until the worker threads are all finished. This way, massive changes can be made safely without race conditions.
199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef PANELFOCUSMANAGER_H
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#define PANELFOCUSMANAGER_H
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#include <QObject>
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#include <QList>
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#include "widget/panel/panel.h"
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/**
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* @brief The PanelFocusManager class
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*
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* This object keeps track of which panel is focused at any given time.
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*
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* Sometimes a function (specifically a keyboard-triggered one, e.g. Delete) may have different purposes depending on
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* which panel is "focused" at any given time. Pressing Delete on the Timeline is not the same as pressing Delete in
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* the Project panel, for example. This kind of "focus" is slightly different from standard QWidget focus, since it
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* aims to be less specific than a single QPushButton or QLineEdit, and rather specific to the panel widgets like
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* that belong to.
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*
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* PanelFocusManager's SLOT(FocusChanged()) connects to the QApplication instance's SIGNAL(focusChanged()) so that
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* it always knows when focus has changed within the application.
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*/
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class PanelManager : public QObject
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{
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Q_OBJECT
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public:
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PanelManager(QObject* parent = nullptr);
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/**
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* @brief Destroy all panels
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*
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* Should only be used on application exit to cleanly free all panels.
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*/
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void DeleteAllPanels();
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/**
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* @brief Get a list of all existing panels
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*
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* Panels are ordered from most recently focused to least recently focused.
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*/
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const QList<PanelWidget*>& panels();
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/**
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* @brief Return the currently focused widget, or nullptr if nothing is focused
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*
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* This result == CurrentlyFocused() if HoverFocus is true
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*/
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PanelWidget* CurrentlyFocused() const;
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/**
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* @brief Return the widget that the mouse is currently hovering over, or nullptr if nothing is hovered over
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*
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* This result == CurrentlyFocused() if HoverFocus is true
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*/
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PanelWidget* CurrentlyHovered() const;
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template<class T>
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/**
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* @brief Get most recently focused panel of a certain type
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*
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* @return
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*
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* The most recently focused panel of the specified type, or nullptr if none exists
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*/
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T* MostRecentlyFocused();
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template<class T>
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/**
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* @brief Create a panel
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*/
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T* CreatePanel(QWidget* parent);
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/**
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* @brief Get whether panels are currently prevented from moving
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*/
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bool ArePanelsLocked();
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/**
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* @brief Create PanelManager singleton instance
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*/
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static void CreateInstance();
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/**
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* @brief Destroy PanelManager singleton instance
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*
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* If no PanelManager was created, this is a no-op.
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*/
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static void DestroyInstance();
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/**
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* @brief Access to PanelManager singleton instance
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*/
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static PanelManager* instance();
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template<class T>
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/**
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* @brief Get a list of panels of a certain type
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*/
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QList<T*> GetPanelsOfType();
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public slots:
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/**
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* @brief Connect this to a QApplication's SIGNAL(focusChanged())
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*
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* Interprets focus information to determine the currently focused panel
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*/
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void FocusChanged(QWidget* old, QWidget* now);
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/**
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* @brief Sets whether panels should be prevented from moving
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*/
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void SetPanelsLocked(bool locked);
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private:
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/**
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* @brief History array for traversing through (see MostRecentlyFocused())
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*/
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QList<PanelWidget*> focus_history_;
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/**
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* @brief Internal panel movement is locked value
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*/
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bool locked_;
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/**
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* @brief PanelManager singleton instance
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*/
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static PanelManager* instance_;
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};
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template<class T>
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T *PanelManager::CreatePanel(QWidget *parent)
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{
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T* panel = new T(parent);
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panel->SetMovementLocked(locked_);
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// Add panel to the bottom of the focus history
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focus_history_.append(panel);
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return panel;
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}
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template<class T>
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T* PanelManager::MostRecentlyFocused()
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{
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T* cast_test;
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for (int i=0;i<focus_history_.size();i++) {
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cast_test = dynamic_cast<T*>(focus_history_.at(i));
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if (cast_test != nullptr) {
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return cast_test;
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}
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}
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return nullptr;
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}
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template<class T>
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QList<T*> PanelManager::GetPanelsOfType()
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{
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QList<T*> panels;
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T* cast_test;
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foreach (PanelWidget* panel, focus_history_) {
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cast_test = dynamic_cast<T*>(panel);
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if (cast_test) {
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panels.append(cast_test);
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}
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}
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return panels;
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}
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#endif // PANELFOCUSMANAGER_H
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