- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
#include <gtest/gtest.h>
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#include "render/backend/dynamicrenderer.h"
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TEST(DynamicRenderBackend, LoadsExperimentalOpenGLBackend)
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{
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#ifndef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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GTEST_SKIP() << "Dynamic render backend is not enabled in this build";
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#else
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olive::DynamicRenderer renderer(QStringLiteral("opengl"));
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ASSERT_TRUE(renderer.Load());
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EXPECT_EQ(renderer.OpenGLContext(), nullptr);
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OakRenderBackendInfo info = {};
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ASSERT_TRUE(renderer.GetBackendInfo(&info));
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EXPECT_EQ(info.abi_version, 1U);
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EXPECT_EQ(info.kind, OAK_RENDER_BACKEND_OPENGL);
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EXPECT_STREQ(info.name, "opengl");
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_TEXTURES);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_SHADERS);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_BLIT);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_READBACK);
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#endif
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}
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TEST(DynamicRenderBackend, LoadsExperimentalVulkanBackendWhenAvailable)
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{
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#ifndef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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GTEST_SKIP() << "Dynamic render backend is not enabled in this build";
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#else
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olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
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ASSERT_TRUE(renderer.Load());
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OakRenderBackendInfo info = {};
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ASSERT_TRUE(renderer.GetBackendInfo(&info));
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if (info.kind != OAK_RENDER_BACKEND_VULKAN) {
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GTEST_SKIP() << "Vulkan backend is not available on this system";
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}
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EXPECT_EQ(renderer.backend_name(), QStringLiteral("vulkan"));
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EXPECT_EQ(renderer.OpenGLContext(), nullptr);
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EXPECT_STREQ(info.name, "vulkan");
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_TEXTURES);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_SHADERS);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_BLIT);
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EXPECT_TRUE(info.capabilities & OAK_RENDER_BACKEND_CAP_READBACK);
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#endif
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}
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TEST(DynamicRenderBackend, FallsBackWhenExperimentalVulkanUnavailable)
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{
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#ifndef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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GTEST_SKIP() << "Dynamic render backend is not enabled in this build";
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#else
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olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
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ASSERT_TRUE(renderer.Load());
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OakRenderBackendInfo info = {};
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ASSERT_TRUE(renderer.GetBackendInfo(&info));
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if (info.kind == OAK_RENDER_BACKEND_VULKAN) {
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GTEST_SKIP() << "Vulkan backend is available on this system; skip fallback test";
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}
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EXPECT_EQ(renderer.backend_name(), QStringLiteral("opengl"));
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EXPECT_EQ(renderer.OpenGLContext(), nullptr);
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EXPECT_EQ(info.kind, OAK_RENDER_BACKEND_OPENGL);
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EXPECT_STREQ(info.name, "opengl");
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#endif
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}
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