- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef AVFRAMEPTR_H
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#define AVFRAMEPTR_H
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extern "C" {
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#include <libavutil/frame.h>
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}
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#include <memory>
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namespace olive
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{
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using AVFramePtr = std::shared_ptr<AVFrame>;
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inline AVFramePtr CreateAVFramePtr(AVFrame *f)
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{
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return std::shared_ptr<AVFrame>(f, [](AVFrame *g) { av_frame_free(&g); });
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}
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inline AVFramePtr CreateAVFramePtr()
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{
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return CreateAVFramePtr(av_frame_alloc());
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}
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}
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#endif // AVFRAMEPTR_H
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