282 lines
6.7 KiB
C++
282 lines
6.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewscene.h"
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#include "common/functiontimer.h"
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#include "node/project/sequence/sequence.h"
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#include "nodeviewedge.h"
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#include "nodeviewitem.h"
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namespace olive {
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NodeViewScene::NodeViewScene(QObject *parent) :
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QGraphicsScene(parent),
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direction_(NodeViewCommon::kLeftToRight),
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curved_edges_(true)
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{
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}
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void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
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{
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direction_ = direction;
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{
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// Iterate over node items setting direction
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QHash<Node*, NodeViewItem*>::const_iterator i;
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for (i=item_map_.constBegin(); i!=item_map_.constEnd(); i++) {
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i.value()->SetFlowDirection(direction_);
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}
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}
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{
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// Iterate over edge items setting direction
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foreach (NodeViewEdge* edge, edges_) {
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edge->SetFlowDirection(direction_);
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}
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}
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}
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void NodeViewScene::clear()
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{
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// Deselect everything (prevents signals that a selection has changed after deleting an object)
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DeselectAll();
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// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
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// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
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// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
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// deleted. Calling this function appears to update the internal cache and prevent this.
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selectedItems();
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qDeleteAll(item_map_);
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item_map_.clear();
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qDeleteAll(edges_);
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edges_.clear();
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}
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void NodeViewScene::SelectAll()
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{
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QList<QGraphicsItem *> all_items = this->items();
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foreach (QGraphicsItem* i, all_items) {
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i->setSelected(true);
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}
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}
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void NodeViewScene::DeselectAll()
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{
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QList<QGraphicsItem *> selected_items = this->selectedItems();
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foreach (QGraphicsItem* i, selected_items) {
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i->setSelected(false);
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}
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}
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NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
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{
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return item_map_.value(n);
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}
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NodeViewEdge *NodeViewScene::EdgeToUIObject(const NodeOutput& output, const NodeInput& input)
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{
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foreach (NodeViewEdge* edge, edges_) {
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if (edge->output() == output && edge->input() == input) {
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return edge;
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}
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}
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return nullptr;
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}
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QVector<Node *> NodeViewScene::GetSelectedNodes() const
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{
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QHash<Node*, NodeViewItem*>::const_iterator iterator;
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QVector<Node *> selected;
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for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
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if (iterator.value()->isSelected()) {
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selected.append(iterator.key());
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}
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}
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return selected;
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}
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QVector<NodeViewItem *> NodeViewScene::GetSelectedItems() const
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{
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QHash<Node*, NodeViewItem*>::const_iterator iterator;
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QVector<NodeViewItem *> selected;
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for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
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if (iterator.value()->isSelected()) {
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selected.append(iterator.value());
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}
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}
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return selected;
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}
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QVector<NodeViewEdge *> NodeViewScene::GetSelectedEdges() const
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{
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QVector<NodeViewEdge*> edges;
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foreach (NodeViewEdge* e, edges_) {
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if (e->isSelected()) {
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edges.append(e);
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}
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}
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return edges;
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}
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NodeViewItem* NodeViewScene::AddNode(Node* node)
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{
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NodeViewItem* item = new NodeViewItem();
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item->SetFlowDirection(direction_);
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item->SetNode(node);
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addItem(item);
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item_map_.insert(node, item);
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connect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
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connect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
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return item;
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}
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void NodeViewScene::RemoveNode(Node *node)
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{
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disconnect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
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disconnect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
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delete item_map_.take(node);
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}
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void NodeViewScene::AddEdge(const NodeOutput &output, const NodeInput &input)
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{
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AddEdgeInternal(output, input, NodeToUIObject(output.node()), NodeToUIObject(input.node()));
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}
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void NodeViewScene::RemoveEdge(const NodeOutput &output, const NodeInput &input)
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{
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NodeViewEdge* edge = EdgeToUIObject(output, input);
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if (edge) {
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edge->from_item()->RemoveEdge(edge);
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edge->to_item()->RemoveEdge(edge);
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edges_.removeOne(edge);
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delete edge;
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}
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}
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int NodeViewScene::DetermineWeight(Node *n)
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{
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QVector<Node*> inputs = n->GetImmediateDependencies();
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int weight = 0;
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foreach (Node* i, inputs) {
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if (i->GetRoutesTo(n) == 1) {
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weight += DetermineWeight(i);
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}
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}
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return qMax(1, weight);
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}
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void NodeViewScene::AddEdgeInternal(const NodeOutput& output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to)
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{
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NodeViewEdge* edge_ui = new NodeViewEdge(output, input, from, to);
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edge_ui->SetFlowDirection(direction_);
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edge_ui->SetCurved(curved_edges_);
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from->AddEdge(edge_ui);
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to->AddEdge(edge_ui);
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addItem(edge_ui);
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edges_.append(edge_ui);
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}
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Qt::Orientation NodeViewScene::GetFlowOrientation() const
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{
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return NodeViewCommon::GetFlowOrientation(direction_);
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}
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NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
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{
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return direction_;
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}
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void NodeViewScene::ReorganizeFrom(Node* n)
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{
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/*
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QVector<Node*> immediates = n->GetImmediateDependencies();
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if (immediates.isEmpty()) {
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// Nothing to do
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return;
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}
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QPointF parent_pos = n->GetPosition();
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int weight_count = DetermineWeight(n);
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qreal child_x = parent_pos.x() - 1.0;
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qreal children_height = weight_count-1;
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qreal children_y = parent_pos.y() - children_height * 0.5;
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int weight_counter = 0;
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foreach (Node* i, immediates) {
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if (i->GetRoutesTo(n) == 1) {
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int weight = DetermineWeight(i);
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i->SetPosition(QPointF(child_x,
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children_y + weight_counter + (weight - 1) * 0.5));
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weight_counter += weight;
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ReorganizeFrom(i);
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}
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}
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*/
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}
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void NodeViewScene::SetEdgesAreCurved(bool curved)
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{
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if (curved_edges_ != curved) {
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curved_edges_ = curved;
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foreach (NodeViewEdge* e, edges_) {
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e->SetCurved(curved_edges_);
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}
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}
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}
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void NodeViewScene::NodeAppearanceChanged()
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{
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// Force item to update
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item_map_.value(static_cast<Node*>(sender()))->update();
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}
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}
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