Files
oak-editor/app
itsmattkc 2067408273 use GL_CLAMP_TO_EDGE instead of GL_CLAMP_TO_BORDER
Ultimately it would be nice if nodes could configure this themselves, but
CLAMP_TO_BORDER behavior can be written manually into the shader if that
behavior is desired, whereas CLAMP_TO_EDGE cannot.
2019-12-15 02:36:31 +11:00
..
2019-12-08 00:12:19 +11:00
2019-09-08 12:18:27 +10:00