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oak-editor/effects/linear-dodge.blend
T

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float blendLinearDodge(float base, float blend) {
// Note : Same implementation as BlendAddf
return min(base+blend,1.0);
}
vec3 blendLinearDodge(vec3 base, vec3 blend) {
// Note : Same implementation as BlendAdd
return min(base+blend,vec3(1.0));
}
vec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) {
return (blendLinearDodge(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendLinearDodge)
#olive name Linear Dodge