Working structure implemented in previous commit into the audio renderer is complete in this commit.
21 lines
480 B
C++
21 lines
480 B
C++
#ifndef AUDIOWORKER_H
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#define AUDIOWORKER_H
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#include "../audiorenderworker.h"
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class AudioWorker : public AudioRenderWorker
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{
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public:
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AudioWorker(QObject* parent = nullptr);
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protected:
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
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virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
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private:
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};
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#endif // AUDIOWORKER_H
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