Files
oak-editor/app/render/backend/audio/audioworker.h
T
itsmattkc f0cd480540 finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00

21 lines
480 B
C++

#ifndef AUDIOWORKER_H
#define AUDIOWORKER_H
#include "../audiorenderworker.h"
class AudioWorker : public AudioRenderWorker
{
public:
AudioWorker(QObject* parent = nullptr);
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
private:
};
#endif // AUDIOWORKER_H