Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
39 lines
884 B
GLSL
39 lines
884 B
GLSL
#define LINEAR_CURVE 0
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#define EXPONENTIAL_CURVE 1
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#define LOGARITHMIC_CURVE 2
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uniform sampler2D out_block_in;
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uniform sampler2D in_block_in;
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uniform bool out_block_in_enabled;
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uniform bool in_block_in_enabled;
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uniform int curve_in;
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uniform float ove_tprog_all;
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in vec2 ove_texcoord;
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out vec4 frag_color;
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float TransformCurve(float linear) {
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if (curve_in == EXPONENTIAL_CURVE) {
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return linear * linear;
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} else if (curve_in == LOGARITHMIC_CURVE) {
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return sqrt(linear);
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} else {
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return linear;
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}
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}
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void main(void) {
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vec4 composite = vec4(0.0);
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if (out_block_in_enabled) {
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composite += texture(out_block_in, ove_texcoord) * TransformCurve(1.0 - ove_tprog_all);
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}
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if (in_block_in_enabled) {
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composite += texture(in_block_in, ove_texcoord) * TransformCurve(ove_tprog_all);
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}
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frag_color = composite;
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}
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