Move the pure-header utilities shared by app/ and engine/ out of engine/common/ into a new shared/include/oakutil/ layer (define, lerp, decibel, digit, range, crashpadutils, autoscroll, qtutils, filefunctions declarations, and a trimmed xmlutils exposing a CancelAtom-free void* overload). engine/common/ keeps forwarding headers so internal include paths are unchanged; app/ now includes oakutil/* directly. engine/node/project.h gains an explicit NodeGroup forward declaration previously obtained transitively through the old xmlutils.h.
home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
| home | title | heroImage | heroText | heroFullScreen | tagline | actions | features | footer | |||||||||||||||||||||||||||||
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| true | Oak Video Editor | /images/oak-icon.png | Oak Video Editor | false | A modern, open-source, non-linear editor with a focus on speed and clarity. |
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About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Keep releases solid by following the Test Plan.