Files
oak-editor/app/panel/node/node.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

43 lines
1.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "node.h"
namespace olive {
NodePanel::NodePanel(QWidget *parent) :
PanelWidget(QStringLiteral("NodePanel"), parent)
{
// Create NodeView widget
node_view_ = new NodeView(this);
// Connect node view signals to this panel
//connect(node_view_, &NodeView::NodesSelected, this, &NodePanel::NodesSelected);
//connect(node_view_, &NodeView::NodesDeselected, this, &NodePanel::NodesDeselected);
// Set it as the main widget of this panel
SetWidgetWithPadding(node_view_);
// Set strings
Retranslate();
}
}