Yep, this is another one of my "famous" sweeping rewrites. Expect things to break. Goals for this are: - Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable - Redesign node structure to address issues where UI would stall for lengthy periods of time - Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management - General code cleanup and improvements
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "node.h"
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namespace olive {
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NodePanel::NodePanel(QWidget *parent) :
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PanelWidget(QStringLiteral("NodePanel"), parent)
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{
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// Create NodeView widget
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node_view_ = new NodeView(this);
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// Connect node view signals to this panel
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//connect(node_view_, &NodeView::NodesSelected, this, &NodePanel::NodesSelected);
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//connect(node_view_, &NodeView::NodesDeselected, this, &NodePanel::NodesDeselected);
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// Set it as the main widget of this panel
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SetWidgetWithPadding(node_view_);
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// Set strings
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Retranslate();
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}
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}
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