Files
oak-editor/app/render/backend/audio/audioworker.h
T
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00

45 lines
1.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOWORKER_H
#define AUDIOWORKER_H
#include "../audiorenderworker.h"
OLIVE_NAMESPACE_ENTER
class AudioWorker : public AudioRenderWorker
{
public:
AudioWorker(QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
protected:
virtual NodeValue FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, NodeValueDatabase& input_params, NodeValueTable& output_params) override;
private:
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIOWORKER_H