Files
oak-editor/app/node/block/clip/clip.cpp
T
itsmattkc b713ab47eb keyframes: only update active frames even from curve and param editor
When adjusting a slider, keyframe time, or curve value, it is undesirable to
re-cache the entire affected area while the user is still dragging UI objects.
Since the video is unlikely to be playing, the priority must go to the
currently active frame so the user gets visual feedback on the rendered image
as soon as possible. This was implemented in some areas, but this commit should
have that functionality in all areas.
2020-01-25 17:51:34 +11:00

111 lines
2.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "clip.h"
ClipBlock::ClipBlock()
{
texture_input_ = new NodeInput("buffer_in", NodeInput::kBuffer);
texture_input_->set_is_keyframable(false);
AddInput(texture_input_);
}
Node *ClipBlock::copy() const
{
return new ClipBlock();
}
Block::Type ClipBlock::type() const
{
return kClip;
}
QString ClipBlock::Name() const
{
return tr("Clip");
}
QString ClipBlock::id() const
{
return "org.olivevideoeditor.Olive.clip";
}
QString ClipBlock::Description() const
{
return tr("A time-based node that represents a media source.");
}
NodeInput *ClipBlock::texture_input() const
{
return texture_input_;
}
void ClipBlock::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
{
// If signal is from texture input, transform all times from media time to sequence time
if (from == texture_input_) {
rational start = MediaToSequenceTime(start_range);
rational end = MediaToSequenceTime(end_range);
// Ensure range actually covers this clip's area
if (!(end < in() || start > out())) {
// Limit cache invalidation to clip lengths
start = qMax(start, in());
end = qMin(end, out());
Node::InvalidateCache(start, end, from);
}
} else {
// Otherwise, pass signal along normally
Node::InvalidateCache(start_range, end_range, from);
}
}
TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
{
if (input == texture_input_) {
return TimeRange(SequenceToMediaTime(input_time.in()), SequenceToMediaTime(input_time.out()));
}
return Block::InputTimeAdjustment(input, input_time);
}
NodeValueTable ClipBlock::Value(const NodeValueDatabase &value) const
{
// We discard most values here except for the buffer we received
NodeValueTable table;
NodeValue data = value[texture_input()].GetWithMeta(NodeParam::kBuffer);
if (data.type() != NodeParam::kNone) {
table.Push(data);
}
return table;
}
void ClipBlock::Retranslate()
{
Block::Retranslate();
texture_input_->set_name(tr("Buffer"));
}