I'll be honest, this probably makes no noticeable difference at all. It should be faster and more efficient, but whether that translates into any tangible improvement is yet to be seen.
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "oiioencoder.h"
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#include "common/oiioutils.h"
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namespace olive {
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OIIOEncoder::OIIOEncoder(const EncodingParams ¶ms) :
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Encoder(params)
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{
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}
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bool OIIOEncoder::Open()
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{
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return true;
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}
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bool OIIOEncoder::WriteFrame(FramePtr frame, rational time)
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{
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std::string filename = GetFilenameForFrame(time).toStdString();
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auto output = OIIO::ImageOutput::create(filename);
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if (!output) {
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return false;
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}
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OIIO::TypeDesc type = OIIOUtils::GetOIIOBaseTypeFromFormat(frame->format());
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OIIO::ImageSpec spec(frame->width(), frame->height(), frame->channel_count(), type);
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if (!output->open(filename, spec)) {
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return false;
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}
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if (!output->write_image(type, frame->data(), OIIO::AutoStride, frame->linesize_bytes())) {
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return false;
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}
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if (!output->close()) {
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return false;
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}
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return true;
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}
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bool OIIOEncoder::WriteAudio(SampleBufferPtr audio)
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{
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// Do nothing
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return false;
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}
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void OIIOEncoder::Close()
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{
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// Do nothing
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}
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}
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