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oak-editor/app/task/task.cpp
T

168 lines
3.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "task.h"
Task::Task() :
status_(kWaiting),
thread_(this),
text_(tr("Task")),
cancelled_(false)
{
connect(&thread_, SIGNAL(finished()), this, SLOT(ThreadComplete()));
}
bool Task::Start()
{
// Tasks can only start if they're waiting
if (status_ != kWaiting) {
return false;
}
// Check if this task has any dependencies (tasks that should complete before this one starts)
for (int i=0;i<dependencies_.size();i++) {
Task* dependency = dependencies_.at(i);
if (dependency->status() == kWaiting || dependency->status() == kWorking) {
// We need this task to finish before this task can start, so keep waiting
return false;
} else if (dependency->status() == kError) {
// A dependency errored, so this task is likely invalid too
set_error(tr("A dependency task failed"));
set_status(kError);
return false;
}
}
cancelled_ = false;
set_status(kWorking);
thread_.start();
return true;
}
bool Task::Action()
{
return true;
}
const Task::Status &Task::status()
{
return status_;
}
const QString &Task::text()
{
return text_;
}
const QString &Task::error()
{
return error_;
}
void Task::AddDependency(Task *dependency)
{
// Dependencies cannot be added if the Task is working or complete
Q_ASSERT(status_ == kWaiting);
dependencies_.append(dependency);
}
void Task::EmitRemovedSignal()
{
emit Removed();
}
void Task::ResetState()
{
if (status_ == kWaiting) {
return;
}
if (status_ == kWorking) {
Cancel();
}
cancelled_ = false;
set_error(QString());
set_status(kWaiting);
}
void Task::Cancel()
{
if (status_ == kWaiting) {
set_status(kFinished);
}
if (status_ != kWorking) {
return;
}
cancelled_ = true;
// FIXME: Should we limit the wait time?
thread_.wait();
}
void Task::set_error(const QString &s)
{
error_ = s;
}
void Task::set_text(const QString &s)
{
text_ = s;
}
bool Task::cancelled()
{
return cancelled_;
}
void Task::set_status(const Task::Status &status)
{
status_ = status;
emit StatusChanged(status_);
}
void Task::ThreadComplete()
{
// thread_.result() will be set to the return value of Action()
if (thread_.result()) {
set_status(kFinished);
} else {
set_status(kError);
}
emit Finished();
}