34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
#include "waveeffect.h"
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WaveEffect::WaveEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_WAVE_EFFECT) {
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enable_shader = true;
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frequency_val = add_row("Frequency:")->add_field(EFFECT_FIELD_DOUBLE);
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frequency_val->set_double_minimum_value(0);
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frequency_val->set_double_default_value(10);
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intensity_val = add_row("Intensity:")->add_field(EFFECT_FIELD_DOUBLE);
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intensity_val->set_double_default_value(10);
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evolution_val = add_row("Evolution:")->add_field(EFFECT_FIELD_DOUBLE);
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evolution_val->set_double_default_value(0);
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vertical_val = add_row("Vertical:")->add_field(EFFECT_FIELD_BOOL);
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vertical_val->set_bool_value(false);
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connect(frequency_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(intensity_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(evolution_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(vertical_val, SIGNAL(changed()), this, SLOT(field_changed()));
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vertPath = ":/shaders/common.vert";
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fragPath = ":/shaders/waveeffect.frag";
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}
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void WaveEffect::process_shader(double timecode) {
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glslProgram->setUniformValue("frequency", (GLfloat) (frequency_val->get_double_value(timecode)));
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glslProgram->setUniformValue("intensity", (GLfloat) (intensity_val->get_double_value(timecode)*0.01));
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glslProgram->setUniformValue("evolution", (GLfloat) (evolution_val->get_double_value(timecode)*0.01));
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glslProgram->setUniformValue("vertical", vertical_val->get_bool_value(timecode));
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}
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