Files
oak-editor/effects/video/waveeffect.cpp
T

34 lines
1.5 KiB
C++

#include "waveeffect.h"
WaveEffect::WaveEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_WAVE_EFFECT) {
enable_shader = true;
frequency_val = add_row("Frequency:")->add_field(EFFECT_FIELD_DOUBLE);
frequency_val->set_double_minimum_value(0);
frequency_val->set_double_default_value(10);
intensity_val = add_row("Intensity:")->add_field(EFFECT_FIELD_DOUBLE);
intensity_val->set_double_default_value(10);
evolution_val = add_row("Evolution:")->add_field(EFFECT_FIELD_DOUBLE);
evolution_val->set_double_default_value(0);
vertical_val = add_row("Vertical:")->add_field(EFFECT_FIELD_BOOL);
vertical_val->set_bool_value(false);
connect(frequency_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(intensity_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(evolution_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(vertical_val, SIGNAL(changed()), this, SLOT(field_changed()));
vertPath = ":/shaders/common.vert";
fragPath = ":/shaders/waveeffect.frag";
}
void WaveEffect::process_shader(double timecode) {
glslProgram->setUniformValue("frequency", (GLfloat) (frequency_val->get_double_value(timecode)));
glslProgram->setUniformValue("intensity", (GLfloat) (intensity_val->get_double_value(timecode)*0.01));
glslProgram->setUniformValue("evolution", (GLfloat) (evolution_val->get_double_value(timecode)*0.01));
glslProgram->setUniformValue("vertical", vertical_val->get_bool_value(timecode));
}