Since we load in a separate thread, when the QObject based objects are instantiated, they're created with affinity to that separate thread. Now we specifically ensure they are moved to the main thread after their creation.
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#include "projectloadmanager.h"
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#include <QFile>
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#include <QXmlStreamReader>
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ProjectLoadManager::ProjectLoadManager(const QString &filename) :
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filename_(filename)
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{
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}
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void ProjectLoadManager::Start()
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{
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QFile project_file(filename_);
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if (project_file.open(QFile::ReadOnly | QFile::Text)) {
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QXmlStreamReader reader(&project_file);
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while (!reader.atEnd()) {
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reader.readNext();
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if (reader.isStartElement()) {
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if (reader.name() == "version") {
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reader.readNext();
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qDebug() << "Project version:" << reader.text();
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} else if (reader.name() == "project") {
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ProjectPtr project = std::make_shared<Project>();
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project->set_filename(filename_);
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project->Load(&reader);
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// Ensure project is in main thread
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moveToThread(qApp->thread());
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emit ProjectLoaded(project);
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}
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}
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}
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if (reader.hasError()) {
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qDebug() << "Found XML error:" << reader.errorString();
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}
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project_file.close();
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}
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emit Finished();
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}
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