Files
oak-editor/app/dialog/progress/pluginprogressdialogreporter.cpp
T
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00

67 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "pluginprogressdialogreporter.h"
#include "dialog/progress/progress.h"
namespace olive
{
PluginProgressDialogReporter::PluginProgressDialogReporter(
const QString &message, const QString &title)
: dialog_(new ProgressDialog(message, title, nullptr))
{
dialog_->setAttribute(Qt::WA_DeleteOnClose);
QObject::connect(dialog_, &ProgressDialog::cancelled, dialog_, [this]() {
cancelled_ = true;
set_cancelled();
});
}
PluginProgressDialogReporter::~PluginProgressDialogReporter()
{
delete dialog_;
}
void PluginProgressDialogReporter::set_progress(double value)
{
if (dialog_) {
dialog_->set_progress(value);
}
}
void PluginProgressDialogReporter::show()
{
if (dialog_) {
dialog_->show();
}
}
void PluginProgressDialogReporter::close()
{
if (dialog_) {
dialog_->close();
}
}
}