Files
oak-editor/app/dialog/preferences/tabs/preferencesbehaviortab.h
T
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00

77 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_PREFERENCESBEHAVIORTAB_H
#define OAK_PREFERENCESBEHAVIORTAB_H
#include <QCheckBox>
#include <QComboBox>
#include <QCoreApplication>
#include <QVBoxLayout>
#include "dialog/configbase/configdialogbase.h"
namespace olive
{
class PreferencesBehaviorTab : public ConfigDialogBaseTab {
Q_OBJECT
public:
enum Category {
k_category_timeline,
k_category_playback,
k_category_project,
k_category_nodes,
k_category_rendering
};
PreferencesBehaviorTab(Category category);
virtual void accept(void *command) override;
static QString behavior_pref_tr(const char *text)
{
return QCoreApplication::translate("olive::PreferencesBehaviorTab",
text);
}
private:
struct Item {
QString text;
QString config_key;
QString tooltip = QString();
};
void add_items(const QVector<Item> &items);
QCheckBox *add_item(const QString &text, const QString &config_key,
const QString &tooltip = QString());
QMap<QCheckBox *, QString> config_map_;
Category category_;
QComboBox *graphics_backend_combobox_;
};
}
#endif // OAK_PREFERENCESBEHAVIORTAB_H