Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_EXPORTSAVEPRESETDIALOG_H
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#define OAK_EXPORTSAVEPRESETDIALOG_H
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#include <QDialog>
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#include <QLineEdit>
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#include <QListWidget>
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#include "oakengine/encoding.h"
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namespace olive
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{
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class ExportSavePresetDialog : public QDialog {
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Q_OBJECT
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public:
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ExportSavePresetDialog(const OakEngineEncodingParams *p, QWidget *parent = nullptr);
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QString get_selected_preset_name() const
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{
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return name_edit_->text();
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}
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public slots:
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virtual void accept() override;
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private:
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QLineEdit *name_edit_;
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const OakEngineEncodingParams *params_;
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};
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}
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#endif // OAK_EXPORTSAVEPRESETDIALOG_H
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