Files
oak-editor/ui/renderfunctions.cpp
T
2019-01-15 22:45:25 +11:00

498 lines
18 KiB
C++

#include "renderfunctions.h"
#include <QOpenGLFramebufferObject>
#include <QApplication>
#include <QDesktopWidget>
#include <QDebug>
#include "project/clip.h"
#include "project/sequence.h"
#include "project/media.h"
#include "project/effect.h"
#include "project/footage.h"
#include "project/transition.h"
#include "ui/collapsiblewidget.h"
#include "playback/audio.h"
#include "playback/playback.h"
#include "io/math.h"
#include "io/config.h"
#include "io/avtogl.h"
#include "panels/timeline.h"
#include "panels/viewer.h"
extern "C" {
#include <libavformat/avformat.h>
}
#define GL_DEFAULT_BLEND glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE)
GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
glPushMatrix();
glLoadIdentity();
glOrtho(0, 1, 0, 1, -1, 1);
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
fbo->bind();
if (clear) glClear(GL_COLOR_BUFFER_BIT);
// get current blend mode
GLint src_rgb, src_alpha, dst_rgb, dst_alpha;
glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_alpha);
glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_alpha);
ctx->functions()->GL_DEFAULT_BLEND;
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); // top left
glVertex2f(0, 0); // top left
glTexCoord2f(1, 0); // top right
glVertex2f(1, 0); // top right
glTexCoord2f(1, 1); // bottom right
glVertex2f(1, 1); // bottom right
glTexCoord2f(0, 1); // bottom left
glVertex2f(0, 1); // bottom left
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
// fbo->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
// restore previous blendFunc
ctx->functions()->glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
//if (default_fbo != nullptr) default_fbo->bind();
glPopMatrix();
return fbo->texture();
}
void process_effect(QOpenGLContext* ctx,
Clip* c,
Effect* e,
double timecode,
GLTextureCoords& coords,
GLuint& composite_texture,
bool& fbo_switcher,
bool& texture_failed,
int data) {
if (e->is_enabled()) {
if (e->enable_coords) {
e->process_coords(timecode, coords, data);
}
if ((e->enable_shader && shaders_are_enabled) || e->enable_superimpose) {
e->startEffect();
if ((e->enable_shader && shaders_are_enabled) && e->is_glsl_linked()) {
e->process_shader(timecode, coords);
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], composite_texture, true);
fbo_switcher = !fbo_switcher;
}
if (e->enable_superimpose) {
GLuint superimpose_texture = e->process_superimpose(timecode);
if (superimpose_texture == 0) {
qWarning() << "Superimpose texture was nullptr, retrying...";
texture_failed = true;
} else {
composite_texture = draw_clip(ctx, c->fbo[!fbo_switcher], superimpose_texture, false);
}
}
e->endEffect();
}
}
}
GLuint compose_sequence(Viewer* viewer,
QOpenGLContext* ctx,
Sequence* seq,
QVector<Clip*>& nests,
bool video,
bool render_audio,
Effect** gizmos,
bool& texture_failed) {
GLint current_fbo = 0;
if (video) {
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
}
bool drawn_gizmos = false;
Sequence* s = seq;
long playhead = s->playhead;
if (!nests.isEmpty()) {
for (int i=0;i<nests.size();i++) {
s = nests.at(i)->media->to_sequence();
playhead += nests.at(i)->clip_in - nests.at(i)->get_timeline_in_with_transition();
playhead = refactor_frame_number(playhead, nests.at(i)->sequence->frame_rate, s->frame_rate);
}
if (video && nests.last()->fbo != nullptr) {
nests.last()->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
// nests.last()->fbo[0]->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
}
int audio_track_count = 0;
QVector<Clip*> current_clips;
for (int i=0;i<s->clips.size();i++) {
Clip* c = s->clips.at(i);
// if clip starts within one second and/or hasn't finished yet
if (c != nullptr) {
// if (!(!nests.isEmpty() && !same_sign(c->track, nests.last()->track))) {
if ((c->track < 0) == video) {
bool clip_is_active = false;
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
Footage* m = c->media->to_footage();
if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
if (m->ready) {
const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
if (ms != nullptr && is_clip_active(c, playhead)) {
// if thread is already working, we don't want to touch this,
// but we also don't want to hang the UI thread
if (!c->open) {
open_clip(c, !rendering);
}
clip_is_active = true;
if (c->track >= 0) audio_track_count++;
} else if (c->open) {
close_clip(c, false);
}
} else {
//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
texture_failed = true;
}
}
} else {
if (is_clip_active(c, playhead)) {
if (!c->open) open_clip(c, !rendering);
clip_is_active = true;
} else if (c->open) {
close_clip(c, false);
}
}
if (clip_is_active) {
bool added = false;
for (int j=0;j<current_clips.size();j++) {
if (current_clips.at(j)->track < c->track) {
current_clips.insert(j, c);
added = true;
break;
}
}
if (!added) {
current_clips.append(c);
}
}
}
}
}
int half_width = s->width/2;
int half_height = s->height/2;
if (rendering || !nests.isEmpty()) half_height = -half_height; // invert vertical
glPushMatrix();
glLoadIdentity();
glOrtho(-half_width, half_width, half_height, -half_height, -1, 10);
for (int i=0;i<current_clips.size();i++) {
ctx->functions()->GL_DEFAULT_BLEND;
glColor4f(1.0, 1.0, 1.0, 1.0);
Clip* c = current_clips.at(i);
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
qWarning() << "Tried to display clip" << i << "but it's closed";
texture_failed = true;
} else {
if (c->track < 0) {
GLuint textureID = 0;
int video_width = c->getWidth();
int video_height = c->getHeight();
if (c->media != nullptr) {
switch (c->media->get_type()) {
case MEDIA_TYPE_FOOTAGE:
// set up opengl texture
if (c->texture == nullptr) {
c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
c->texture->setMipLevels(c->texture->maximumMipLevels());
c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
}
get_clip_frame(c, playhead, texture_failed);
textureID = c->texture->textureId();
break;
case MEDIA_TYPE_SEQUENCE:
textureID = -1;
break;
}
}
if (textureID == 0 && c->media != nullptr) {
qWarning() << "Texture hasn't been created yet";
texture_failed = true;
} else if (playhead >= c->get_timeline_in_with_transition()) {
glPushMatrix();
// start preparing cache
if (c->fbo == nullptr) {
c->fbo = new QOpenGLFramebufferObject* [2];
c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
}
// clear fbos
/*c->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[0]->release();
c->fbo[1]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[1]->release();*/
bool fbo_switcher = false;
glViewport(0, 0, video_width, video_height);
GLuint composite_texture;
if (c->media == nullptr) {
c->fbo[fbo_switcher]->bind();
glClear(GL_COLOR_BUFFER_BIT);
// c->fbo[fbo_switcher]->release();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
composite_texture = c->fbo[fbo_switcher]->texture();
} else {
// for nested sequences
if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
nests.append(c);
textureID = compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed);
nests.removeLast();
fbo_switcher = true;
}
composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], textureID, true);
}
fbo_switcher = !fbo_switcher;
// set up default coords
GLTextureCoords coords;
coords.grid_size = 1;
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
coords.vertexBottomLeftZ = coords.vertexBottomRightZ = coords.vertexTopLeftZ = coords.vertexTopRightZ = 1;
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
// set up autoscale
if (c->autoscale && (video_width != s->width && video_height != s->height)) {
float width_multiplier = float(s->width) / float(video_width);
float height_multiplier = float(s->height) / float(video_height);
float scale_multiplier = qMin(width_multiplier, height_multiplier);
glScalef(scale_multiplier, scale_multiplier, 1);
}
// EFFECT CODE START
double timecode = get_timecode(c, playhead);
Effect* first_gizmo_effect = nullptr;
Effect* selected_effect = nullptr;
for (int j=0;j<c->effects.size();j++) {
Effect* e = c->effects.at(j);
process_effect(ctx, c, e, timecode, coords, composite_texture, fbo_switcher, texture_failed, TA_NO_TRANSITION);
if (e->are_gizmos_enabled()) {
if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
if (e->container->selected) selected_effect = e;
}
}
if (!rendering) {
if (selected_effect != nullptr) {
gizmos = &selected_effect;
} else if (is_clip_selected(c, true)) {
gizmos = &first_gizmo_effect;
}
}
if (c->get_opening_transition() != nullptr) {
int transition_progress = playhead - c->get_timeline_in_with_transition();
if (transition_progress < c->get_opening_transition()->get_length()) {
process_effect(ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_OPENING_TRANSITION);
}
}
if (c->get_closing_transition() != nullptr) {
int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
process_effect(ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_CLOSING_TRANSITION);
}
}
// EFFECT CODE END
/*if (!nests.isEmpty()) {
nests.last()->fbo[0]->bind();
glViewport(0, 0, s->width, s->height);
} else if (rendering) {
glViewport(0, 0, s->width, s->height);
} else {
int widget_width = width();
int widget_height = height();
widget_width *= QApplication::desktop()->devicePixelRatio();
widget_height *= QApplication::desktop()->devicePixelRatio();
glViewport(0, 0, widget_width, widget_height);
}*/
if (!nests.isEmpty()) {
nests.last()->fbo[0]->bind();
}
glViewport(0, 0, s->width, s->height);
glBindTexture(GL_TEXTURE_2D, composite_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBegin(GL_QUADS);
if (coords.grid_size <= 1) {
float z = 0.0f;
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
glVertex3f(coords.vertexTopLeftX, coords.vertexTopLeftY, z); // top left
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
glVertex3f(coords.vertexTopRightX, coords.vertexTopRightY, z); // top right
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
glVertex3f(coords.vertexBottomRightX, coords.vertexBottomRightY, z); // bottom right
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
glVertex3f(coords.vertexBottomLeftX, coords.vertexBottomLeftY, z); // bottom left
} else {
float rows = coords.grid_size;
float cols = coords.grid_size;
for (float k=0;k<rows;k++) {
float row_prog = k/rows;
float next_row_prog = (k+1)/rows;
for (float j=0;j<cols;j++) {
float col_prog = j/cols;
float next_col_prog = (j+1)/cols;
float vertexTLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, row_prog);
float vertexTRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, row_prog);
float vertexBLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, next_row_prog);
float vertexBRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, next_row_prog);
float vertexTLY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, col_prog);
float vertexTRY = float_lerp(coords.vertexTopLeftY, coords.vertexTopRightY, next_col_prog);
float vertexBLY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, col_prog);
float vertexBRY = float_lerp(coords.vertexBottomLeftY, coords.vertexBottomRightY, next_col_prog);
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, row_prog)); // top left
glVertex2f(float_lerp(vertexTLX, vertexTRX, col_prog), float_lerp(vertexTLY, vertexBLY, row_prog)); // top left
glTexCoord2f(float_lerp(coords.textureTopLeftX, coords.textureTopRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, row_prog)); // top right
glVertex2f(float_lerp(vertexTLX, vertexTRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, row_prog)); // top right
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, next_col_prog), float_lerp(coords.textureTopRightY, coords.textureBottomRightY, next_row_prog)); // bottom right
glVertex2f(float_lerp(vertexBLX, vertexBRX, next_col_prog), float_lerp(vertexTRY, vertexBRY, next_row_prog)); // bottom right
glTexCoord2f(float_lerp(coords.textureBottomLeftX, coords.textureBottomRightX, col_prog), float_lerp(coords.textureTopLeftY, coords.textureBottomLeftY, next_row_prog)); // bottom left
glVertex2f(float_lerp(vertexBLX, vertexBRX, col_prog), float_lerp(vertexTLY, vertexBLY, next_row_prog)); // bottom left
}
}
}
glEnd();
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
// TODO restore this function
/*if ((*gizmos) != nullptr && !drawn_gizmos && nests.isEmpty()) {
(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
(*gizmos)->gizmo_world_to_screen();
drawn_gizmos = true;
}*/
if (!nests.isEmpty()) {
// nests.last()->fbo[0]->release();
// if (default_fbo != nullptr) default_fbo->bind();
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
glPopMatrix();
/*GLfloat motion_blur_frac = (GLfloat) motion_blur_prog / (GLfloat) motion_blur_lim;
if (motion_blur_prog == 0) {
glAccum(GL_LOAD, motion_blur_frac);
} else {
glAccum(GL_ACCUM, motion_blur_frac);
}
motion_blur_prog++;*/
}
} else {
if (render_audio || (config.enable_audio_scrubbing && audio_scrub)) {
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
nests.append(c);
compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed);
nests.removeLast();
} else {
if (c->lock.tryLock()) {
// clip is not caching, start caching audio
cache_clip(c, playhead, c->audio_reset, !render_audio, nests);
c->lock.unlock();
}
}
}
// visually update all the keyframe values
if (c->sequence == seq) { // only if you can currently see them
double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
for (int i=0;i<c->effects.size();i++) {
Effect* e = c->effects.at(i);
for (int j=0;j<e->row_count();j++) {
EffectRow* r = e->row(j);
for (int k=0;k<r->fieldCount();k++) {
r->field(k)->validate_keyframe_data(ts);
}
}
}
}
}
}
}
if (audio_track_count == 0 && viewer != nullptr) {
viewer->play_wake();
}
glPopMatrix();
if (!nests.isEmpty() && nests.last()->fbo != nullptr) {
// returns nested clip's texture
return nests.last()->fbo[0]->texture();
}
return 0;
}