Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
282 lines
8.8 KiB
C++
282 lines
8.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "polygon.h"
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#include <QGuiApplication>
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#include <QVector2D>
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#include "common/cpuoptimize.h"
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namespace olive {
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const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
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const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
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#define super Node
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PolygonGenerator::PolygonGenerator()
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{
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AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
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AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
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const int kMiddleX = 135;
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const int kMiddleY = 45;
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const int kBottomX = 90;
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const int kBottomY = 120;
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const int kTopY = 135;
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// The Default Pentagon(tm)
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InputArrayResize(kPointsInput, 5);
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SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
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SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
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SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
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SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
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SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
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SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
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SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
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SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
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SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
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SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
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// Initiate gizmos
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poly_gizmo_ = new PathGizmo(this);
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}
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Node *PolygonGenerator::copy() const
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{
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return new PolygonGenerator();
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}
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QString PolygonGenerator::Name() const
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{
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return tr("Polygon");
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}
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QString PolygonGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.polygon");
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}
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QVector<Node::CategoryID> PolygonGenerator::Category() const
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{
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return {kCategoryGenerator};
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}
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QString PolygonGenerator::Description() const
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{
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return tr("Generate a 2D polygon of any amount of points.");
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}
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void PolygonGenerator::Retranslate()
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{
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super::Retranslate();
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SetInputName(kPointsInput, tr("Points"));
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SetInputName(kColorInput, tr("Color"));
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}
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void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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GenerateJob job;
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job.InsertValue(value);
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job.SetRequestedFormat(VideoParams::kFormatFloat32);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
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}
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void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
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{
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// This could probably be more optimized, but for now we use Qt to draw to a QImage.
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// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
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// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
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// with correct float RGB.
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QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
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img.fill(Qt::transparent);
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QVector<NodeValue> points = job.GetValue(kPointsInput).data().value< QVector<NodeValue> >();
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QPainterPath path = GeneratePath(points);
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QPainter p(&img);
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double par = frame->video_params().pixel_aspect_ratio().toDouble();
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p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
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p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
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p.setBrush(Qt::white);
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p.setPen(Qt::NoPen);
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p.drawPath(path);
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// Transplant alpha channel to frame
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Color rgba = job.GetValue(kColorInput).data().value<Color>();
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#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
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__m128 sse_color = _mm_loadu_ps(rgba.data());
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#endif
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float *frame_dst = reinterpret_cast<float*>(frame->data());
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for (int y=0; y<frame->height(); y++) {
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uchar *src_y = img.bits() + img.bytesPerLine() * y;
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float *dst_y = frame_dst + y*frame->linesize_pixels()*VideoParams::kRGBAChannelCount;
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for (int x=0; x<frame->width(); x++) {
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float alpha = float(src_y[x]) / 255.0f;
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float *dst = dst_y + x*VideoParams::kRGBAChannelCount;
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#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
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__m128 sse_alpha = _mm_load1_ps(&alpha);
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__m128 sse_res = _mm_mul_ps(sse_color, sse_alpha);
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_mm_store_ps(dst, sse_res);
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#else
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for (int i=0; i<VideoParams::kRGBAChannelCount; i++) {
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dst[i] = rgba.data()[i] * alpha;
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}
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#endif
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}
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}
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}
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template<typename T>
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NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
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{
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return new T(this);
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}
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template<>
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NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
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{
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return AddDraggableGizmo<PointGizmo>();
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}
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template<typename T>
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void PolygonGenerator::ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz)
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{
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int old_sz = vec.size();
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if (old_sz != new_sz) {
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if (old_sz > new_sz) {
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for (int i=new_sz; i<old_sz; i++) {
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delete vec.at(i);
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}
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}
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vec.resize(new_sz);
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if (old_sz < new_sz) {
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for (int i=old_sz; i<new_sz; i++) {
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vec[i] = static_cast<T*>(CreateAppropriateGizmo<T>());
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}
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}
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}
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}
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void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
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{
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QPointF half_res(globals.resolution_by_par().x()/2, globals.resolution_by_par().y()/2);
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QVector<NodeValue> points = row[kPointsInput].data().value< QVector<NodeValue> >();
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int current_pos_sz = gizmo_position_handles_.size();
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ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
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ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
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ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
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for (int i=current_pos_sz; i<gizmo_position_handles_.size(); i++) {
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gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
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gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
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PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0);
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bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
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bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
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bez_gizmo1->SetShape(PointGizmo::kCircle);
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bez_gizmo1->SetSmaller(true);
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PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1);
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bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
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bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
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bez_gizmo2->SetShape(PointGizmo::kCircle);
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bez_gizmo2->SetSmaller(true);
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}
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if (!points.isEmpty()) {
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for (int i=0; i<points.size(); i++) {
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const Bezier &pt = points.at(i).data().value<Bezier>();
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QPointF main = pt.ToPointF() + half_res;
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QPointF cp1 = main + pt.ControlPoint1ToPointF();
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QPointF cp2 = main + pt.ControlPoint2ToPointF();
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gizmo_position_handles_[i]->SetPoint(main);
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gizmo_bezier_handles_[i*2]->SetPoint(cp1);
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gizmo_bezier_lines_[i*2]->SetLine(QLineF(main, cp1));
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gizmo_bezier_handles_[i*2+1]->SetPoint(cp2);
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gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(main, cp2));
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}
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}
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poly_gizmo_->SetPath(GeneratePath(points).translated(half_res));
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}
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void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
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{
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DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
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if (gizmo == poly_gizmo_) {
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// FIXME: Drag all points
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} else {
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NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
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NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
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x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
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y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
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}
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}
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void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after)
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{
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path->cubicTo(before.ToPointF() + before.ControlPoint2ToPointF(),
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after.ToPointF() + after.ControlPoint1ToPointF(),
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after.ToPointF());
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}
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QPainterPath PolygonGenerator::GeneratePath(const QVector<NodeValue> &points)
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{
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QPainterPath path;
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if (!points.isEmpty()) {
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const Bezier &first_pt = points.first().data().value<Bezier>();
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path.moveTo(first_pt.ToPointF());
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for (int i=1; i<points.size(); i++) {
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AddPointToPath(&path, points.at(i-1).data().value<Bezier>(), points.at(i).data().value<Bezier>());
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}
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AddPointToPath(&path, points.last().data().value<Bezier>(), first_pt);
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}
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return path;
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}
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}
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