12 lines
234 B
GLSL
12 lines
234 B
GLSL
// Input texture
|
|
uniform sampler2D tex_a;
|
|
uniform sampler2D tex_b;
|
|
|
|
// Input texture coordinate
|
|
in vec2 ove_texcoord;
|
|
out vec4 frag_color;
|
|
|
|
void main() {
|
|
frag_color = texture(tex_a, ove_texcoord) * texture(tex_b, ove_texcoord);
|
|
}
|