nodes: implemented mask node
This commit is contained in:
@@ -17,6 +17,7 @@
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add_subdirectory(cornerpin)
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add_subdirectory(crop)
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add_subdirectory(flip)
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add_subdirectory(mask)
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add_subdirectory(transform)
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set(OLIVE_SOURCES
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/distort/mask/mask.cpp
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node/distort/mask/mask.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,62 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "mask.h"
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namespace olive {
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#define super PolygonGenerator
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MaskDistortNode::MaskDistortNode()
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{
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// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
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SetInputFlags(kColorInput, InputFlags(GetInputFlags(kColorInput) | kInputFlagHidden));
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}
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ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
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}
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void MaskDistortNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kBaseInput, tr("Texture"));
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}
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void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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GenerateJob job = GetGenerateJob(value);
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if (!value[kBaseInput].data().isNull()) {
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// Push as merge node
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ShaderJob merge;
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merge.SetShaderID(QStringLiteral("mrg"));
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merge.InsertValue(QStringLiteral("tex_a"), value[kBaseInput]);
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merge.InsertValue(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
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table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
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}
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}
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}
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@@ -0,0 +1,66 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MASKDISTORTNODE_H
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#define MASKDISTORTNODE_H
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#include "node/generator/polygon/polygon.h"
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namespace olive {
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class MaskDistortNode : public PolygonGenerator
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{
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Q_OBJECT
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public:
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MaskDistortNode();
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NODE_DEFAULT_FUNCTIONS(MaskDistortNode)
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virtual QString Name() const override
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{
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return tr("Mask");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.mask");
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}
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virtual QVector<CategoryID> Category() const override
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{
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return {kCategoryDistort};
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}
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virtual QString Description() const override
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{
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return tr("Apply a polygonal mask.");
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}
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual void Retranslate() override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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};
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}
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#endif // MASKDISTORTNODE_H
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@@ -41,11 +41,6 @@ public:
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return tr("Transform");
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}
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virtual QString ShortName() const override
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{
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return Node::ShortName();
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.transform");
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@@ -34,6 +34,7 @@
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#include "distort/cornerpin/cornerpindistortnode.h"
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#include "distort/crop/cropdistortnode.h"
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#include "distort/flip/flipdistortnode.h"
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#include "distort/mask/mask.h"
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#include "distort/transform/transformdistortnode.h"
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#include "effect/opacity/opacityeffect.h"
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#include "generator/matrix/matrix.h"
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@@ -290,6 +291,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new OCIOGradingTransformLinearNode();
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case kChromaKey:
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return new ChromaKeyNode();
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case kMaskDistort:
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return new MaskDistortNode();
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case kInternalNodeCount:
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break;
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@@ -73,6 +73,7 @@ public:
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kDisplayTransform,
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kOCIOGradingTransformLinear,
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kChromaKey,
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kMaskDistort,
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// Count value
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kInternalNodeCount
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@@ -89,7 +89,7 @@ void PolygonGenerator::Retranslate()
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SetInputName(kColorInput, tr("Color"));
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}
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void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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GenerateJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value) const
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{
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GenerateJob job;
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@@ -97,6 +97,13 @@ void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globa
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job.SetRequestedFormat(VideoParams::kFormatFloat32);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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return job;
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}
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void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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GenerateJob job = GetGenerateJob(value);
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PushMergableJob(value, QVariant::fromValue(job), table);
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}
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@@ -57,6 +57,9 @@ public:
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static const QString kPointsInput;
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static const QString kColorInput;
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protected:
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GenerateJob GetGenerateJob(const NodeValueRow &value) const;
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protected slots:
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virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
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@@ -0,0 +1,11 @@
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// Input texture
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uniform sampler2D tex_a;
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uniform sampler2D tex_b;
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// Input texture coordinate
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in vec2 ove_texcoord;
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out vec4 frag_color;
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void main() {
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frag_color = texture(tex_a, ove_texcoord) * texture(tex_b, ove_texcoord);
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}
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