Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

128 lines
3.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_RENDERPROCESSOR_H
#define OAK_RENDERPROCESSOR_H
#include "node/block/clip/clip.h"
#include <memory>
#include "node/traverser.h"
#include "render/renderer.h"
#include "rendercache.h"
#include "renderticket.h"
namespace olive
{
namespace plugin
{
class PluginRenderer;
}
class RenderProcessor : public NodeTraverser {
public:
virtual NodeValueDatabase generate_database(const Node *node,
const TimeRange &range) override;
static void process(RenderTicketPtr ticket, Renderer *render_ctx,
DecoderCache *decoder_cache, ShaderCache *shader_cache);
struct RenderedWaveform {
const ClipBlock *block;
AudioVisualWaveform waveform;
TimeRange range;
bool silence;
};
protected:
virtual void process_video_footage(TexturePtr destination,
const FootageJob *stream,
const Rational &input_time) override;
virtual void process_audio_footage(SampleBuffer &destination,
const FootageJob *stream,
const TimeRange &input_time) override;
virtual void process_shader(TexturePtr destination, const Node *node,
const ShaderJob *job) override;
virtual void process_samples(SampleBuffer &destination, const Node *node,
const TimeRange &range,
const SampleJob &job) override;
virtual void process_color_transform(TexturePtr destination, const Node *node,
const ColorTransformJob *job) override;
virtual void process_frame_generation(TexturePtr destination,
const Node *node,
const GenerateJob *job) override;
virtual TexturePtr process_plugin_job(TexturePtr texture,
TexturePtr destination,
const Node *node) override;
virtual TexturePtr process_video_cache_job(const CacheJob *val) override;
virtual TexturePtr create_texture(const VideoParams &p) override;
virtual SampleBuffer create_sample_buffer(const AudioParams &params,
int sample_count) override
{
return SampleBuffer(params, sample_count);
}
virtual void convert_to_reference_space(TexturePtr destination,
TexturePtr source,
const QString &input_cs) override;
virtual bool use_cache() const override;
private:
RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx,
DecoderCache *decoder_cache, ShaderCache *shader_cache);
TexturePtr generate_texture(const Rational &time,
const Rational &frame_length);
FramePtr generate_frame(TexturePtr texture, const Rational &time);
void run();
DecoderPtr resolve_decoder_from_input(const QString &decoder_id,
const Decoder::CodecStream &stream);
RenderTicketPtr ticket_;
Renderer *render_ctx_;
std::unique_ptr<olive::plugin::PluginRenderer> plugin_renderer_;
DecoderCache *decoder_cache_;
ShaderCache *shader_cache_;
};
}
Q_DECLARE_METATYPE(olive::RenderProcessor::RenderedWaveform)
#endif // OAK_RENDERPROCESSOR_H