Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "despill.h"
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#include "node/project.h"
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namespace olive
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{
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const QString DespillNode::k_texture_input = QStringLiteral("tex_in");
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const QString DespillNode::k_color_input = QStringLiteral("color_in");
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const QString DespillNode::k_method_input = QStringLiteral("method_in");
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const QString DespillNode::k_preserve_luminance_input =
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QStringLiteral("preserve_luminance_input");
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#define super Node
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DespillNode::DespillNode()
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{
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add_input(k_texture_input, NodeValue::k_texture,
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InputFlags(k_input_flag_not_keyframable));
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add_input(k_color_input, NodeValue::k_combo, 0);
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add_input(k_method_input, NodeValue::k_combo, 0);
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add_input(k_preserve_luminance_input, NodeValue::k_boolean, false);
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set_flag(k_video_effect);
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set_effect_input(k_texture_input);
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}
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QString DespillNode::name() const
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{
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return tr("Despill");
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}
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QString DespillNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.despill");
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}
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QVector<Node::CategoryID> DespillNode::category() const
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{
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return { k_category_keying };
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}
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QString DespillNode::description() const
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{
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return tr("Selection of simple despill operations");
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}
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void DespillNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_texture_input, tr("Input"));
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set_input_name(k_color_input, tr("Key Color"));
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set_combo_box_strings(k_color_input, { tr("Green"), tr("Blue") });
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set_input_name(k_method_input, tr("Method"));
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set_combo_box_strings(k_method_input, { tr("Average"), tr("Double Red Average"),
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tr("Double Average"), tr("Limit") });
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set_input_name(k_preserve_luminance_input, tr("Preserve Luminance"));
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}
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ShaderCode DespillNode::get_shader_code(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(
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FileFunctions::read_file_as_string(":/shaders/despill.frag"));
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}
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void DespillNode::value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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ShaderJob job;
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job.insert(value);
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// Set luma coefficients
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double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f };
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if (project() && project()->color_manager()) {
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project()->color_manager()->get_default_luma_coefs(luma_coeffs);
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} else {
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luma_coeffs[0] = 0.2126;
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luma_coeffs[1] = 0.7152;
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luma_coeffs[2] = 0.0722;
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}
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job.insert(
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QStringLiteral("luma_coeffs"),
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NodeValue(NodeValue::k_vec3,
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QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2])));
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// If there's no texture, no need to run an operation
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if (TexturePtr tex = job.get(k_texture_input).to_texture()) {
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table->push(NodeValue::k_texture, tex->to_job(job), this);
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}
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}
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} // namespace olive
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