/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "despill.h" #include "node/project.h" namespace olive { const QString DespillNode::k_texture_input = QStringLiteral("tex_in"); const QString DespillNode::k_color_input = QStringLiteral("color_in"); const QString DespillNode::k_method_input = QStringLiteral("method_in"); const QString DespillNode::k_preserve_luminance_input = QStringLiteral("preserve_luminance_input"); #define super Node DespillNode::DespillNode() { add_input(k_texture_input, NodeValue::k_texture, InputFlags(k_input_flag_not_keyframable)); add_input(k_color_input, NodeValue::k_combo, 0); add_input(k_method_input, NodeValue::k_combo, 0); add_input(k_preserve_luminance_input, NodeValue::k_boolean, false); set_flag(k_video_effect); set_effect_input(k_texture_input); } QString DespillNode::name() const { return tr("Despill"); } QString DespillNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.despill"); } QVector DespillNode::category() const { return { k_category_keying }; } QString DespillNode::description() const { return tr("Selection of simple despill operations"); } void DespillNode::retranslate() { super::retranslate(); set_input_name(k_texture_input, tr("Input")); set_input_name(k_color_input, tr("Key Color")); set_combo_box_strings(k_color_input, { tr("Green"), tr("Blue") }); set_input_name(k_method_input, tr("Method")); set_combo_box_strings(k_method_input, { tr("Average"), tr("Double Red Average"), tr("Double Average"), tr("Limit") }); set_input_name(k_preserve_luminance_input, tr("Preserve Luminance")); } ShaderCode DespillNode::get_shader_code(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode( FileFunctions::read_file_as_string(":/shaders/despill.frag")); } void DespillNode::value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { ShaderJob job; job.insert(value); // Set luma coefficients double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f }; if (project() && project()->color_manager()) { project()->color_manager()->get_default_luma_coefs(luma_coeffs); } else { luma_coeffs[0] = 0.2126; luma_coeffs[1] = 0.7152; luma_coeffs[2] = 0.0722; } job.insert( QStringLiteral("luma_coeffs"), NodeValue(NodeValue::k_vec3, QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]))); // If there's no texture, no need to run an operation if (TexturePtr tex = job.get(k_texture_input).to_texture()) { table->push(NodeValue::k_texture, tex->to_job(job), this); } } } // namespace olive