Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

104 lines
2.8 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_MULTICAMNODE_H
#define OAK_MULTICAMNODE_H
#include "node/node.h"
#include "node/output/track/tracklist.h"
namespace olive
{
class Sequence;
class MultiCamNode : public Node {
Q_OBJECT
public:
MultiCamNode();
NODE_DEFAULT_FUNCTIONS(MultiCamNode)
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual ActiveElements
get_active_elements_at_time(const QString &input,
const TimeRange &r) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void retranslate() override;
static const QString k_current_input;
static const QString k_sources_input;
static const QString k_sequence_input;
static const QString k_sequence_type_input;
int get_current_source() const
{
return get_standard_value(k_current_input).toInt();
}
int get_source_count() const;
static void get_rows_and_columns(int sources, int *rows, int *cols);
void get_rows_and_columns(int *rows, int *cols) const
{
return get_rows_and_columns(get_source_count(), rows, cols);
}
void set_sequence_type(Track::Type t)
{
set_standard_value(k_sequence_type_input, t);
}
static void index_to_row_cols(int index, int total_rows, int total_cols,
int *row, int *col);
static int rows_cols_to_index(int row, int col, int total_rows, int total_cols)
{
return col + row * total_cols;
}
virtual Node *get_connected_render_output(const QString &input,
int element = -1) const override;
virtual bool is_input_connected_for_render(const QString &input,
int element = -1) const override;
virtual QVector<QString> ignore_inputs_for_rendering() const override;
protected:
virtual void InputConnectedEvent(const QString &input, int element,
Node *output) override;
virtual void InputDisconnectedEvent(const QString &input, int element,
Node *output) override;
private:
TrackList *get_track_list() const;
Sequence *sequence_;
};
}
#endif // OAK_MULTICAMNODE_H