Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

80 lines
1.5 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_JOBTIME_H
#define OAK_JOBTIME_H
#include <QDebug>
#include <stdint.h>
namespace olive
{
class JobTime {
public:
JobTime();
void acquire();
uint64_t value() const
{
return value_;
}
bool operator==(const JobTime &rhs) const
{
return value_ == rhs.value_;
}
bool operator!=(const JobTime &rhs) const
{
return value_ != rhs.value_;
}
bool operator<(const JobTime &rhs) const
{
return value_ < rhs.value_;
}
bool operator>(const JobTime &rhs) const
{
return value_ > rhs.value_;
}
bool operator<=(const JobTime &rhs) const
{
return value_ <= rhs.value_;
}
bool operator>=(const JobTime &rhs) const
{
return value_ >= rhs.value_;
}
private:
uint64_t value_;
};
}
QDebug operator<<(QDebug debug, const olive::JobTime &r);
Q_DECLARE_METATYPE(olive::JobTime)
#endif // OAK_JOBTIME_H