Files
oak-editor/engine/audio/audiosynchronizer.cpp
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

66 lines
2.0 KiB
C++

/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audiosynchronizer.h"
namespace olive
{
AudioSynchronizer::Placement AudioSynchronizer::place_by_source_time(
const SourceClip &reference, const SourceClip &candidate,
const core::Rational &reference_timeline_in)
{
Placement placement;
if (!reference.has_source_start_time || !candidate.has_source_start_time ||
reference.source_start_time.isNaN() ||
candidate.source_start_time.isNaN()) {
return placement;
}
const core::Rational reference_head_source =
reference.source_start_time + reference.media_in;
const core::Rational candidate_head_source =
candidate.source_start_time + candidate.media_in;
placement.timeline_in =
reference_timeline_in + candidate_head_source - reference_head_source;
placement.valid = !placement.timeline_in.isNaN();
return placement;
}
AudioSynchronizer::Placement AudioSynchronizer::place_by_waveform_offset(
const core::Rational &reference_timeline_in,
int64_t candidate_offset_samples, int sample_rate)
{
Placement placement;
if (sample_rate <= 0) {
return placement;
}
placement.timeline_in = reference_timeline_in +
core::Rational::from_double(
static_cast<double>(candidate_offset_samples) /
static_cast<double>(sample_rate));
placement.valid = !placement.timeline_in.isNaN();
return placement;
}
}